OpenCV打开相机检测运动,Unity实时传入虚拟相机视频
OpenCV Dll:
#include<opencv2/opencv.hpp>
using namespace cv;
#define EXPORT_API __declspec(dllexport)
int m_width = 640;
int m_height = 480;
VideoCapture my_camera;
Mat temp, my_frameBGR;
Mat background;
int count = 0;
int test = 0;
Mat ProjectorPic, ProjectorPicA, ProjectorPicB;
extern "C" __declspec(dllexport)
double ComputPerFrame_From_Unity(void* image_data)
{
Mat image(480, 640, CV_8UC3);
memcpy(image.data, image_data, m_width * m_height * 3 * sizeof(uchar));
cvtColor(image, image, CV_BGR2RGB);
flip(image, image, 1);
flip(image, image, -1);
//imshow("虚拟相机", image);
ProjectorPic = image.clone();
ProjectorPicA = image.clone();
ProjectorPicB = image.clone();
if (image.empty())
{
// cout << "Unable to load Image" << endl;
return 1;
}
}
Mat MoveDetect(Mat background, Mat tex)
{
//将background和img转为灰度图
Mat result = tex.clone();
Mat gray1, gray2;
cvtColor(background, gray1, CV_BGR2GRAY);
cvtColor(tex, gray2, CV_BGR2GRAY);
//进行canny边缘检测
Canny(background, background, 0, 30, 3);
//将background和img做差;对差值图diff进行阈值化处理
Mat diff;
absdiff(gray1, gray2, diff);
//imshow("absdiss", diff);
threshold(diff, diff, 50, 255, CV_THRESH_BINARY);
//imshow("threshold", diff);
//二值化后使用中值滤波+膨胀
Mat element = getStructuringElement(MORPH_RECT, Size(11, 11));
medianBlur(diff, diff, 5);//中值滤波
//imshow("medianBlur", diff);
dilate(diff, diff, element);
//blur(diff, diff, Size(10, 10)); //均值滤波
//imshow("dilate", diff);
//查找并绘制轮廓
vector<vector<Point>> contours;
vector<Vec4i> hierarcy;
findContours(diff, contours, hierarcy, CV_RETR_EXTERNAL, CHAIN_APPROX_NONE); //查找轮廓
vector<Rect> boundRect(contours.size()); //定义外接矩形集合
//drawContours(img2, contours, -1, Scalar(0, 0, 255), 1, 8); //绘制轮廓
//查找正外接矩形
int x0 = 0, y0 = 0, w0 = 0, h0 = 0;
double Area = 0, AreaAll = 0;
Mat ProjectorPicBROI;
if (contours.size() == 0)
{
if (ProjectorPicA.empty())
{
// cout << "Unable to load Image" << endl;
return result;
}
else
{
rectangle(ProjectorPicB, Point(x0, y0), Point(x0 + ProjectorPicB.cols, y0 + ProjectorPicB.rows), Scalar(0, 255, 0), 2, 8); //绘制第i个外接矩形
ProjectorPicBROI = ProjectorPicB(Rect(Point(x0, y0), Point(x0 + ProjectorPicB.cols, y0 + ProjectorPicB.rows)));
ProjectorPicBROI = { Scalar(0, 0, 0) };
imshow("ProjectorImgA", ProjectorPicA);
imshow("ProjectorImgB", ProjectorPicB);
}
}
else
{
for (int i = 0; i < contours.size(); i++)
{
boundRect[i] = boundingRect((Mat)contours[i]); //查找每个轮廓的外接矩形
x0 = boundRect[i].x;
y0 = boundRect[i].y;
w0 = boundRect[i].width;
h0 = boundRect[i].height;
//计算面积
double Area = contourArea(contours[i]);//计算第i个轮廓的面积
AreaAll = Area + AreaAll;
Mat CameraPicMask, CameraImg, ProjectorPicMask, ProjectorImg;
Mat ProjectorPicClone;
Mat CameraImageROI, ProjectorImageROI;
//筛选
if (w0 > 50 && h0 > 50)
{
//ProjectorPic = imread("F:\\Unity\\Unity工程\\534TTest\\Assets\\Textures\\0003.jpeg");
ProjectorPic.copyTo(ProjectorPicClone);
rectangle(result, Point(x0, y0), Point(x0 + w0, y0 + h0), Scalar(0, 255, 0), 2, 8); //绘制第i个外接矩形
CameraImageROI = { Scalar(0, 0, 0) };
rectangle(ProjectorPic, Point(x0, y0), Point(x0 + w0, y0 + h0), Scalar(0, 255, 0), 2, 8);
ProjectorImageROI = ProjectorPic(Rect(Point(x0, y0), Point(x0 + w0, y0 + h0)));
ProjectorImageROI = { Scalar(0, 0, 0) };
imshow("ProjectorImgB", ProjectorPic);
/*CameraPicMask = Mat::zeros(my_frameBGR.size(), CV_8UC1);
Rect rect = (Rect(Point(x0, y0), Point(x0 + w0, y0 + h0)));
CameraPicMask(rect).setTo(255);
my_frameBGR.copyTo(CameraImg, CameraPicMask);*/
Rect rect = (Rect(Point(x0, y0), Point(x0 + w0, y0 + h0)));
ProjectorPicMask = Mat::zeros(ProjectorPic.size(), CV_8UC1);
ProjectorPicMask(rect).setTo(255);
ProjectorPicClone.copyTo(ProjectorImg, ProjectorPicMask);
//imshow("CameraImgB", CameraImg);
//imshow("CameraPicMask", CameraPicMask);
imshow("ProjectorImgA", ProjectorImg);
//imshow("ProjectorPicMask", ProjectorPicMask);
}
//文字输出
Point org(10, 35);
if (i >= 1 && AreaAll >= 19600)
{
putText(result, "Is Blocked ", org, CV_FONT_HERSHEY_SIMPLEX, 0.8f, Scalar(0, 255, 0), 2);
test = 1;
}
else
test = 0;
}
}
return result;
}
extern "C" bool EXPORT_API openCamera()
{
bool my_open = false;
while (!my_camera.isOpened())
{
//std::cout << "Cannot open the camera!" << std::endl;
my_camera.open(0);
}
my_camera.set(CV_CAP_PROP_FRAME_WIDTH, m_width);
my_camera.set(CV_CAP_PROP_FRAME_HEIGHT, m_height);
if (my_camera.isOpened())
{
my_open = true;
}
return my_open;
}
extern "C" void EXPORT_API recieveFrame(uchar* texturePtr)
{
Mat my_frameBGR;
Mat my_frameRBG;
Mat result;
my_camera >> my_frameBGR;
if (my_frameBGR.data)
{
cvtColor(my_frameBGR, my_frameRBG, CV_BGR2RGB);
memcpy(texturePtr, my_frameRBG.data, my_frameRBG.cols*my_frameRBG.rows*my_frameRBG.channels()*sizeof(uchar));
count++;
if (count == 1)
/*background = my_frameBGR.clone();
result = MoveDetect(background, my_frameBGR);*/
result = MoveDetect(my_frameBGR, my_frameBGR);
else
result = MoveDetect(temp, my_frameBGR);
temp = my_frameBGR.clone();
//imshow("CameraImg", result);
}
}
extern "C" bool EXPORT_API num()
{
if (test != 0)
{
return true;
}
else
return false;
}
extern "C" void EXPORT_API Quit()
{
destroyAllWindows();
my_camera.release();
}
Unity C#获取虚拟相机视角视频:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
using System.Runtime.InteropServices;
using UnityEngine.UI;
public class ComputePerFrameFromUnity : MonoBehaviour
{
public Camera maincamera;
RenderTexture rt;
Texture2D t2d;
public GameObject p1;
public byte[] imageData;
[DllImport("3DLL")]
private static extern double ComputPerFrame_From_Unity(byte[] image_data);
[DllImport("3DLL")]
private static extern void Quit();
// Use this for initialization
void Start()
{
t2d = new Texture2D(640, 480, TextureFormat.RGB24, false);
rt = new RenderTexture(640, 480, 30);
maincamera.targetTexture = rt;
}
// Update is called once per frame
void Update()
{
p1.GetComponent<Renderer>().material.mainTexture = rt;
RenderTexture.active = rt;
t2d.ReadPixels(new Rect(0, 0, rt.width, rt.height), 0, 0);
t2d.Apply();
RenderTexture.active = null;
imageData = t2d.GetRawTextureData();
}
private void LateUpdate()
{
ComputPerFrame_From_Unity(imageData);
}
private void OnApplicationQuit()
{
Quit();
}
}
Unity C#接收VS OpenCV真实相机画面 :
using UnityEngine;
using System.Collections;
using System.Runtime.InteropServices;//用c++中dll文件需要引入
public class GetCameraImgFromVS : MonoBehaviour
{
[DllImport("3DLL")]
public static extern bool openCamera();
[DllImport("3DLL")]
public static extern void recieveFrame(byte[] imageData);
[DllImport("3DLL")]
public static extern bool num();
[DllImport("3DLL")]
private static extern double ComputPerFrame_From_Unity(byte[] image_data);
private bool IsOpen = false;
public byte[] imageData;
private int Width = 640;
private int Length = 480;
Texture2D tex;
// Use this for initialization
void Start()
{
//open one camera
IsOpen = openCamera();
if (IsOpen)
{
imageData = new byte[Length * Width * 3];
tex = new Texture2D(Width, Length, TextureFormat.RGB24, false);
}
}
// Update is called once per frame
void Update()
{
//update one camera
if (IsOpen)
{
recieveFrame(imageData);
tex.LoadRawTextureData(imageData);
tex.Apply();
GetComponent<Renderer>().material.mainTexture = tex;
}
if (num())
print(num());
}
}