UnityEditor.AssetDatabase.LoadAssetAtPath()
UnityEditor.PrefabUtility.InstantiatePrefab
Selection.activeGameObject
EditorUtility.OpenFolderPanel
EditorUtility.DisplayDialog
EditorUtility.SaveFilePanel
EditorUtility.OpenFilePanelWithFilters
EditorUtility.SaveFolderPanel
ScriptableObject.CreateInstance
EditorUtility.ClearProgressBar
GUILayout.Label
EditorGUILayout.Separator
GUILayout.FlexibleSpace();//用弹性盒子做居中布局
GUILayout.BeginHorizontal();
GUILayout.EndHorizontal();
Unity编辑器常用API 日记
最新推荐文章于 2023-04-04 20:50:43 发布