string _path = fileInfo.FullName;
int index = _path.IndexOf("Assets");
_path = _path.Remove(0, index);
Object obj = AssetDatabase.LoadAssetAtPath<Object>(_path);
EditorGUIUtility.PingObject(obj);
Selection.activeObject = obj;
API :
EditorGUIUtility.PingObject(obj);
Selection.activeObject = obj;