删除UIDrag Drop Item,为格子添加Box Collider
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BeiBao : UIDragDropItem {
public UILabel numText;//
int count = 0;
public void AddNum(int num)
{
count += num;
numText.text = count.ToString();
}
protected override void OnDragDropRelease(GameObject p)
{
base.OnDragDropRelease(p);
if (p.CompareTag("GeZi"))
{
transform.parent = p.transform;//把物品碰撞到的物体当作父级
transform.localPosition = Vector3.zero;
}
else if(p.CompareTag ("WuPei"))
{
Transform parent = p.transform.parent;
p.transform.parent = transform.parent;//与碰到物体交换父级