Unity Assetbundle 异步加载中断

场景1

string file1 = path + "common_texture.bytes";
string file2 = path + "common_texture.bytes";
var request = AssetBundle.LoadFromFileAsync(file1);
var assetBundle = AssetBundle.LoadFromFile(file2);
yield return request; 
Debug.Log("加载完毕.");

会抛出错误:The AssetBundle 'file1' can't be loaded because another AssetBundle with the same files is already loaded.

场景2

//共同依赖> map1.unity
string file1 = path + "module1_maps.bytes";
string file2 = path + "module2_maps.bytes";
var request = AssetBundle.LoadFromFileAsync(file1);
var assetBundle = AssetBundle.LoadFromFile(file2);
yield return request; 
Debug.Log("加载完毕.");

会抛出错误:The AssetBundle 'file1' can't be loaded because another AssetBundle with the same files is already loaded.

 

官方说是保护性的提示,无任何副作用

避免报错:bundle的操作来打断异步操作

var abrequest = AssetBundle.LoadFromFileAsync(path);
abrequest.assetBundle.Unload(false);
var ab = AssetBundle.LoadFromFile(path);

引用:https://www.cnblogs.com/yptianma/p/11781124.html

 

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