Unity UGUI Text的文字间距

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public override void ModifyMesh(VertexHelper vh)
{
if(spacing_x == 0 && spacing_y == 0) { return; }
if (!IsActive()) { return; }
int count = vh.currentVertCount;
if (count == 0) { return; }
if (mVertexList == null) { mVertexList = new List<UIVertex>(); }
vh.GetUIVertexStream(mVertexList);
int row = 1;
int column = 2;
List<UIVertex> sub_vertexs = mVertexList.GetRange(0, 6);
float min_row_left = sub_vertexs.Min(v => v.position.x);
int vertex_count = mVertexList.Count;
for (int i = 6; i < vertex_count;)
{
if (i % 6 == 0)
{
sub_vertexs = mVertexList.GetRange(i, 6);
float tem_row_left = sub_vertexs.Min(v => v.position.x);
if (tem_row_left <= min_row_left)
{
min_row_left = tem_row_left;
++row;
column = 1;
//continue;
}
}
for(int j=0;j<6;j++)
{
UIVertex vertex = mVertexList[i];
vertex.position += Vector3.right * (column - 1) * spacing_x;
vertex.position += Vector3.down * (row - 1) * spacing_y;
mVertexList[i] = vertex;
++i;
}
++column;
}
vh.Clear();
vh.AddUIVertexTriangleStream(mVertexList);
}
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