using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
public class Test : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler, IPointerDownHandler, IPointerUpHandler, IPointerClickHandler,IBeginDragHandler,IEndDragHandler,IDragHandler,IInitializePotentialDragHandler
{
public void OnPointerEnter(PointerEventData eventData)
{
Debug.Log("进入");
}
public void OnPointerClick(PointerEventData eventData)
{
Debug.Log("点击");
}
public void OnPointerDown(PointerEventData eventData)
{
Debug.Log("按下");
}
public void OnPointerUp(PointerEventData eventData)
{
Debug.Log("抬起");
}
public void OnPointerExit(PointerEventData eventData)
{
Debug.Log("离开");
}
public void OnBeginDrag(PointerEventData eventData)
{
Debug.Log("开始拖拽");
}
public void OnEndDrag(PointerEventData eventData)
{
Debug.Log("结束拖拽");
}
public void OnDrag(PointerEventData eventData)
{
Debug.Log("实现拖拽");
}
public void OnInitializePotentialDrag(PointerEventData eventData)
{
Debug.Log("准备拖拽");
}
}