using System.Collections.Generic;
using System.IO;
using UnityEngine;
public class RecordData : MonoBehaviour
{
StreamWriter writer;
StreamReader reader;
List<string> allData;
void Start()
{
FileInfo file = new FileInfo(Application.dataPath + "/mytxt.txt");
if (file.Exists)//存在txt,删除以前的内容
{
file.Delete();
file.Refresh();//刷新对象的状态
}
for (int i = 0; i < 4; i++)
{
WriteData("记录数据:" + i);
}
allData = new List<string>();
ReadData();
for (int i = 0; i < allData.Count; i++)
{
Debug.Log("读取数据:" + allData[i]);
}
}
/// <summary>
/// 写入内容到text中
/// </summary>
/// <param name="message">待写入的内容</param>
void WriteData(string message
Unity——写入和读取本地txt文件
最新推荐文章于 2023-08-25 14:48:31 发布
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