脚本挂载在mainCamera上,目标物体拖给public Transform hero;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FollowTarget : MonoBehaviour {
//此脚本挂在MainCamera上面 transform也就是获取相机的transform
//相机跟随需要先获取目标物体的位置
public Transform hero;
//定义偏移
private Vector3 offset;
// Use this for initialization
void Start () {
//获取偏移
offset = transform.position - hero.position;
}
// Update is called once per frame
void Update () {
transform.position = offset + hero.position;
}
}