unity 摄像机追随指定物体, 摄像机离远离近,围绕物体旋转using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
public class CameraToTarget : MonoBehaviour {
public Transform Camera2;
public GameObject objname;
public float dis;
public static CameraToTarget instance;
// public static Global_FllowMouseRotate global_fllow;
public Transform target; //目标物体
public float xSpeed = 200, ySpeed = 200, mSpeed = 10; //移动速度
public float yMinLimit = -50, yMaxLimit = 50; //摄像机的Y轴移动最小最大限制
public float distance = 7, minDistance = 2, maxDistance = 30; //摄像机与目标物体的距离
public bool needDamping = true; //阻尼默认开启
float damping = 5.0f; //默认阻尼为5.0F
public float x = 0.0f;