using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class XianFollow : MonoBehaviour {
private bool kaishi = false;
private Transform tr;
public void startFollow(Transform mm)
{
kaishi = true;
tr = mm;
}
private void Update()
{
if (kaishi)
{
transform.position = tr.position;
transform.rotation = tr.transform.rotation;
}
}
}
上面代码实现 自身时刻的跟随目标
FR:海涛高软(hunk Xu)
QQ技术交流群:386476712