/// <summary>
/// 开火状态
/// </summary>
public enum FireState {
Auto, SemiAuto }
private FireState state;
/// <summary>
/// 子弹
/// </summary>
public GameObject Bullet;
/// <summary>
/// 枪
/// </summary>
public GameObject Gun;
/// <summary>
/// 射速
/// </summary>
public float fireRate = 0.1f;
/// <summary>
/// 计时器
/// </summary>
public float fireTime;
/// <summary>
/// 是否自动
/// </summary>
【Unity】Unity实现 全自动射击按钮可以一直按着射击也可以单点射击,切换射击模式
最新推荐文章于 2024-10-04 16:25:52 发布