【Unity】Unity实现 全自动射击按钮可以一直按着射击也可以单点射击,切换射击模式

/// <summary>
/// 开火状态
/// </summary>
public enum FireState { Auto, SemiAuto }
private FireState state;
/// <summary>
/// 子弹
/// </summary>
public GameObject Bullet;
/// <summary>
/// 枪
/// </summary>
public GameObject Gun;
/// <summary>
/// 射速
/// </summary>
public float fireRate = 0.1f;
/// <summary>
/// 计时器
/// </summary>
public float fireTime;
/// <summary>
/// 是否自动
/// </summary>
private bool isAuto;
void Start()
{
    state = FireState.Auto;
}
void Update()
{
    Fire();
    if (fireTime < fireRate)
    {
        fireTime += Time.deltaTime;
    }
}
/// <summary>
/// 按钮挂载,改变射击状态
/// </summary>
public void ChangeFireState()
{
    if (!isAuto)
    {
        state = FireState.SemiAuto;
    }
    else
    {
        state = FireState.Auto;
    }
}
private void Fire()
{
    switch (state)
    {
        case FireState.Auto:
            AutoFire();
            break;
        case FireState.SemiAuto:
            SemiAutoFire();
            break;
        default:
            break;
    }
}
//自动射击
void AutoFire()
{
    if (fireTime < fireRate)
        return;
    if (Input.GetMouseButton(0))
    {
        GameObject go = Instantiate(Bullet, Gun.transform.position, transform.rotation);
        go.name = "bullet";
        go.SetActive(value: true);
    }
    fireTime = 0f;
}
void SemiAutoFire()
{
    if (Input.GetMouseButtonDown(0))
    {
        GameObject go = Instantiate(Bullet, Gun.transform.position, transform.rotation);
        go.name = "bullet";
        go.SetActive(value: true);
    }
}
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