很多入坑了的小伙伴应该都知道,很多时候做移动端项目都会有显示当前电池电量的需求
对于这个功能,在unity中要做的事并不多,核心方法就一个,自己做一个定时器或者直接使用协程间隔调用该方法就好了
public int GetBattery()
{
#if UNITY_EDITOR
return 50;
#elif UNITY_IPHONE
return (int)(GetBattery_iOS() * 100);
#elif UNITY_ANDROID
return tool.CallStatic<int>("GetBattery");
#else
return 50;
#endif
}
对应的,在java代码中,需要在onCreate函数中创建一个监听器
public class ToolActivity extends UnityPlayerActivity{
public static int _power = 0;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
//注册电量获取监听器
registerReceiver(batteryReceiver, new IntentFilter(Intent.ACTION_BATTERY_CHANGED));
}
//获得电量
public static int GetBattery()
{
return _power;
}
//创建电池信息接收器
private BroadcastReceiver batteryReceiver = new BroadcastReceiver(){
@Override
public void onReceive(Context context, Intent intent) {
int level = intent.getIntExtra("level", 0);//取得电池剩余容量
int scale = intent.getIntExtra("scale", 100);//取得电池总容量
_power = (level * 100) / scale;
}
};
@Override
//界面销毁时,注销监听器
protected void onDestroy() {
super.onDestroy();
unregisterReceiver(batteryReceiver);
}
}
ios设备就简单了,一个函数就搞定
extern "C"
{
float GetBattery_iOS()
{
[[UIDevice currentDevice] setBatteryMonitoringEnabled:YES];
return [[UIDevice currentDevice] batteryLevel];
}
}
当然,在unity中不能忘了引用这个函数
[DllImport("__Internal")]
static extern float GetBattery_iOS();