public class fly : MonoBehaviour
{
// 这个脚本是通过WSDAQX键盘控制物体的移动和旋转
public float Movespeed = 10f;
public float Rotatespeed = 10f;
public float MouseSpeed = 0.1f;
// Update is called once per frame
void Update()
{
if (Input.GetKey(KeyCode.W))
{
this.transform.Translate(new Vector3(0, 0, 1 * Movespeed * Time.deltaTime), Space.Self);
}
if (Input.GetKey(KeyCode.S))
{
this.transform.Translate(new Vector3(0, 0, -1 * Movespeed * Time.deltaTime), Space.Self);
}
if (Input.GetKey(KeyCode.A))
{
this.transform.Translate(new Vector3(-1 * Movespeed * Time.deltaTime, 0, 0), Space.Self);
}
if (Input.GetKey(KeyCode.D))
{
this.transform.Translate(new Vector3(1 * Movespeed * Time.deltaTime, 0, 0), Space.Self);
}
if (Input.GetKey(KeyCode.Q))
{
this.transform.Translate(new Vector3(0,1 * Movespeed * Time.deltaTime, 0), Space.Self);
}
if (Input.GetKey(KeyCode.X))
{
this.transform.Translate(new Vector3(0, -1 * Movespeed * Time.deltaTime, 0), Space.Self);
}
MouseSpeed = Input.GetAxis("Mouse X");
this.transform.Rotate(new Vector3(0, MouseSpeed * Rotatespeed * Time.deltaTime, 0), Space.Self);
}
}