PS2摇杆

#include <PS2X_lib.h>  //for v1.6
#include <Wire.h>
#include "./Adafruit_PWMServoDriver.h"
Adafruit_PWMServoDriver pwm = Adafruit_PWMServoDriver(0x40);
/**
定义端口号
*/
#define PS2_DAT        13  //14    
#define PS2_CMD        11  //15
#define PS2_SEL        10  //16
#define PS2_CLK        12  //17

#define pressures   true
//#define pressures   false
#define rumble      true
//#define rumble      false

PS2X ps2x; // create PS2 Controller Class

int error = 0;
byte type = 0;
byte vibrate = 0;

void setup(){
  pwm.begin();
  pwm.setPWMFreq(60);  // Analog servos run at ~60 Hz updates
  LOGO_breathing_light(255, 40, 5);   //Gradually light the blue light of the Yhaboom_LOGO
  
  Serial.begin(57600);//串口通信波特率
  
  delay(500);  //延迟以保证PS2正常启动

  //setup pins and settings: GamePad(clock, command, attention, data, Pressures?, Rumble?) check for error
  error = ps2x.config_gamepad(PS2_CLK, PS2_CMD, PS2_SEL, PS2_DAT, pressures, rumble);
  if(error == 0){
    Serial.print("Found Controller, configured successful ");
    Serial.print("pressures = ");
  	if (pressures){
      Serial.println("true ");
  	}
  	else{
      Serial.println("false");
  	}
  	Serial.print("rumble = ");
  	if (rumble){
      Serial.println("true)");
  	}
  	else{
      Serial.println("false");
      Serial.println("Try out all the buttons, X will vibrate the controller, faster as you press harder;");
      Serial.println("holding L1 or R1 will print out the analog stick values.");
      Serial.println("Note: Go to www.billporter.info for updates and to report bugs.");
  	}
  }  
  else if(error == 1){
    Serial.println("未发现控制器,请检查排线是否正常!!");
    error = ps2x.config_gamepad(PS2_CLK, PS2_CMD, PS2_SEL, PS2_DAT, pressures, rumble);
  }
    
   
  else if(error == 2)
    Serial.println("找到控制器,但不接受命令!!");

  else if(error == 3)
    Serial.println("控制器拒绝进入压力模式,可能不支持该模式!!");
  
//  Serial.print(ps2x.Analog(1), HEX);
  
  type = ps2x.readType(); 
  switch(type) {
    case 0:
      Serial.print("找到未知的控制器类型!!");
      error = ps2x.config_gamepad(PS2_CLK, PS2_CMD, PS2_SEL, PS2_DAT, pressures, rumble);
      break;
    case 1:
      Serial.print("找到DualShock控制器");//我的手柄
      break;
    case 2:
      Serial.print("找到GuitarHero控制器");
      break;
	case 3:
      Serial.print("找到无线Sony DualShock控制器");
      break;
   }
}

void loop() {
  /* You must Read Gamepad to get new values and set vibration values
     ps2x.read_gamepad(small motor on/off, larger motor strenght from 0-255)
     if you don't enable the rumble, use ps2x.read_gamepad(); with no values
     You should call this at least once a second
   */  
  if(error == 1){ //未发现控制器
    
    DoStop();
    return; 
  }
  Serial.println("在Loop中");
  type = ps2x.readType(); 
  if(type == 2){ //Guitar Hero Controller
    ps2x.read_gamepad();          //read controller 
   
    if(ps2x.ButtonPressed(GREEN_FRET))
      Serial.println("Green Fret Pressed");
    if(ps2x.ButtonPressed(RED_FRET))
      Serial.println("Red Fret Pressed");
    if(ps2x.ButtonPressed(YELLOW_FRET))
      Serial.println("Yellow Fret Pressed");
    if(ps2x.ButtonPressed(BLUE_FRET))
      Serial.println("Blue Fret Pressed");
    if(ps2x.ButtonPressed(ORANGE_FRET))
      Serial.println("Orange Fret Pressed"); 

    if(ps2x.ButtonPressed(STAR_POWER))
      Serial.println("Star Power Command");
    
    if(ps2x.Button(UP_STRUM))          //will be TRUE as long as button is pressed
      Serial.println("Up Strum");
    if(ps2x.Button(DOWN_STRUM))
      Serial.println("DOWN Strum");
 
    if(ps2x.Button(PSB_START))         //will be TRUE as long as button is pressed
      Serial.println("Start is being held");
    if(ps2x.Button(PSB_SELECT))
      Serial.println("Select is being held");
    
    if(ps2x.Button(ORANGE_FRET)) {     // print stick value IF TRUE
      Serial.print("Wammy Bar Position:");
      Serial.println(ps2x.Analog(WHAMMY_BAR), DEC); 
    } 
  }
  else { //DualShock控制器
    ps2x.read_gamepad(false, vibrate); //read controller and set large motor to spin at 'vibrate' speed
    
    if(ps2x.Button(PSB_START))         //will be TRUE as long as button is pressed
      Serial.println("Start is being held");
    if(ps2x.Button(PSB_SELECT))
      Serial.println("Select is being held");      

    if(ps2x.Button(PSB_PAD_UP)) {      //will be TRUE as long as button is pressed
      Serial.print("Up held this hard: ");
      Serial.println(ps2x.Analog(PSAB_PAD_UP), DEC) ;
      DoRun(150);
    }
    
    else if(ps2x.Button(PSB_PAD_DOWN)){
      Serial.print("DOWN held this hard: ");
      Serial.println(ps2x.Analog(PSAB_PAD_DOWN), DEC);
      DoBack(150);
    }
    
    else if(ps2x.Button(PSB_PAD_LEFT)){
      Serial.print("LEFT held this hard: ");
      Serial.println(ps2x.Analog(PSAB_PAD_LEFT), DEC);
      TurnLeft(100);
    }
    
    else if(ps2x.Button(PSB_PAD_RIGHT)){
      Serial.print("Right held this hard: ");
      Serial.println(ps2x.Analog(PSAB_PAD_RIGHT), DEC);
      TurnRight(100);
    }
    else{
      DoStop();
    }
    vibrate = ps2x.Analog(PSAB_CROSS);  //this will set the large motor vibrate speed based on how hard you press the blue (X) button
    if (ps2x.NewButtonState()) {        //will be TRUE if any button changes state (on to off, or off to on)
      if(ps2x.Button(PSB_L3))
        Serial.println("L3 pressed");
      if(ps2x.Button(PSB_R3))
        Serial.println("R3 pressed");
      if(ps2x.Button(PSB_L2))
        Serial.println("L2 pressed");
      if(ps2x.Button(PSB_R2))
        Serial.println("R2 pressed");
      if(ps2x.Button(PSB_TRIANGLE))
        Serial.println("Triangle pressed");        
    }
   

    if(ps2x.ButtonPressed(PSB_CIRCLE))               //will be TRUE if button was JUST pressed
      Serial.println("Circle just pressed");
    if(ps2x.NewButtonState(PSB_CROSS))               //will be TRUE if button was JUST pressed OR released
      Serial.println("X just changed");
    if(ps2x.ButtonReleased(PSB_SQUARE))              //will be TRUE if button was JUST released
      Serial.println("Square just released");     

    if(ps2x.Button(PSB_L1) || ps2x.Button(PSB_R1)) { //print stick values if either is TRUE
      Serial.print("Stick Values:");
      Serial.print(ps2x.Analog(PSS_LY), DEC); //Left stick, Y axis. Other options: LX, RY, RX  
      Serial.print(",");
      Serial.print(ps2x.Analog(PSS_LX), DEC); 
      Serial.print(",");
      Serial.print(ps2x.Analog(PSS_RY), DEC); 
      Serial.print(",");
      Serial.println(ps2x.Analog(PSS_RX), DEC); 
    }     
  }
  delay(50);  
}

void LOGO_breathing_light(int brightness, int time, int increament)
{
  if (brightness < 0)
  {
    brightness = 0;
  }
  if (brightness > 255)
  {
    brightness = 255;
  }
  for (int b = 0; b < brightness; b += increament)
  {
    int newb = map(b, 0, 255, 0, 4095);
    pwm.setPWM(7, 0, newb);
    delay(time);
  }
}

//前进
void DoRun(int Speed)
{
  Speed = map(Speed, 0, 255, 0, 4095);
  pwm.setPWM(10, 0, Speed); //Right front wheel Forward 
  pwm.setPWM(11, 0, 0);
  pwm.setPWM(8, 0, Speed); //Right rear wheel Forward 
  pwm.setPWM(9, 0, 0);

  pwm.setPWM(13, 0, Speed); //Left front wheel Forward 
  pwm.setPWM(12, 0, 0);
  pwm.setPWM(15, 0, Speed); //Left rear wheel Forward 
  pwm.setPWM(14, 0, 0);
}

//后退
void DoBack(int Speed)
{
  Speed = map(Speed, 0, 255, 0, 4095);
  pwm.setPWM(10, 0, 0); //Right front wheel Forward 
  pwm.setPWM(11, 0, Speed);
  pwm.setPWM(8, 0, 0); //Right rear wheel Forward 
  pwm.setPWM(9, 0, Speed);

  pwm.setPWM(13, 0, 0); //Left front wheel Forward 
  pwm.setPWM(12, 0, Speed);
  pwm.setPWM(15, 0, 0); //Left rear wheel Forward 
  pwm.setPWM(14, 0, Speed);
}

//左转
void TurnLeft(int Speed)
{
  Speed = map(Speed, 0, 255, 0, 4095);
  pwm.setPWM(10, 0, Speed); //Right front wheel Forward 
  pwm.setPWM(11, 0, 0);
  pwm.setPWM(8, 0, Speed); //Right rear wheel Forward 
  pwm.setPWM(9, 0, 0);

  pwm.setPWM(13, 0, 0); //Left front wheel Forward 
  pwm.setPWM(12, 0, Speed);
  pwm.setPWM(15, 0, 0); //Left rear wheel Forward 
  pwm.setPWM(14, 0, Speed);
}

//右转
void TurnRight(int Speed)
{
  Speed = map(Speed, 0, 255, 0, 4095);
  pwm.setPWM(10, 0, 0); //Right front wheel Forward 
  pwm.setPWM(11, 0, Speed);
  pwm.setPWM(8, 0, 0); //Right rear wheel Forward 
  pwm.setPWM(9, 0, Speed);

  pwm.setPWM(13, 0, Speed); //Left front wheel Forward 
  pwm.setPWM(12, 0, 0);
  pwm.setPWM(15, 0, Speed); //Left rear wheel Forward 
  pwm.setPWM(14, 0, 0);
}

//停止
void DoStop()
{
  pwm.setPWM(10, 0, 0); //Right front wheel Forward 
  pwm.setPWM(11, 0, 0);
  pwm.setPWM(8, 0, 0); //Right rear wheel Forward 
  pwm.setPWM(9, 0, 0);

  pwm.setPWM(13, 0, 0); //Left front wheel Forward 
  pwm.setPWM(12, 0, 0);
  pwm.setPWM(15, 0, 0); //Left rear wheel Forward 
  pwm.setPWM(14, 0, 0);
}
要使用PS2摇杆Arduino进行交互,您需要一个PS2摇杆模块,并将其连接到Arduino上。下面是基本步骤: 1. 您需要购买一个PS2摇杆模块,可以在电子元器件商店或在线商店中购买。 2. 将PS2摇杆模块的VCC引脚连接到Arduino的5V引脚上,将GND引脚连接到GND引脚上,将CLK引脚连接到数字引脚2上,将DAT引脚连接到数字引脚3上,将CMD引脚连接到数字引脚4上。 3. 在Arduino IDE中编写代码来读取PS2摇杆的位置。您可以使用PS2X库来简化此过程。这个库可以从GitHub上下载。 4. 在代码中,您需要初始化库并设置摇杆的灵敏度。然后,您可以使用getX()和getY()函数读取X和Y轴的位置。您还可以使用getButton()函数来读取摇杆上的按钮状态。 5. 最后,您可以使用Serial.println()函数将读取的值发送到串行监视器中,以便在计算机上查看它们。 下面是一个简单的示例代码: ``` #include <PS2X_lib.h> #define PS2_DAT 3 #define PS2_CMD 4 #define PS2_SEL 5 #define PS2_CLK 2 PS2X ps2x; void setup() { Serial.begin(9600); ps2x.config_gamepad(PS2_CLK, PS2_CMD, PS2_DAT, PS2_SEL); ps2x.read_gamepad(); ps2x.led_off(); } void loop() { ps2x.read_gamepad(); Serial.print(ps2x.Analog(PSS_LY), DEC); Serial.print(", "); Serial.print(ps2x.Analog(PSS_LX), DEC); Serial.print(", "); Serial.print(ps2x.Analog(PSS_RY), DEC); Serial.print(", "); Serial.print(ps2x.Analog(PSS_RX), DEC); Serial.print(", "); Serial.println(ps2x.Button(PSB_START), DEC); delay(50); } ``` 此代码将读取左右摇杆的位置和start按钮的状态,并将它们发送到串行监视器中。您可以根据需要修改代码。
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