#region 鼠标点击
/// <summary>
/// 鼠标事件
/// </summary>
/// <param name="flags">事件类型</param>
/// <param name="dx">x坐标值(0~65535)</param>
/// <param name="dy">y坐标值(0~65535)</param>
/// <param name="data">滚动值(120一个单位)</param>
/// <param name="extraInfo">不支持</param>
[DllImport("user32.dll")]
static extern void mouse_event(MouseEventFlag flags, int dx, int dy, uint data, UIntPtr extraInfo);
[DllImport("user32.dll")] //强制设置鼠标坐标
public static extern int SetCursorPos(int x, int y);
/// <summary>
/// 鼠标操作标志位集合
/// </summary>
[Flags]
enum MouseEventFlag : uint
{
Move = 0x0001,
LeftDown = 0x0002,
LeftUp = 0x0004,
RightDown = 0x0008,
RightUp = 0x0010,
MiddleDown = 0x0020,
MiddleUp = 0x0040,
XDown = 0x0080,
XUp = 0x0100,
Wheel = 0x0800,
VirtualDesk = 0x4000,
/// <summary>
/// 设置鼠标坐标为绝对位置(dx,dy),否则为距离最后一次事件触发的相对位置
/// </summary>
Absolute = 0x8000
}
/// <summary>
/// 调用鼠标点击事件(传的参数x,y要在应用内才会调用鼠标事件)
/// </summary>
/// <param name="x">相对屏幕左上角的X轴坐标</param>
/// <param name="y">相对屏幕左上角的Y轴坐标</param>
private static void DoMouseClick(Vector3 pos)
{
//int dx = (int)((double)x / Screen.width * 65535); //屏幕分辨率映射到0~65535(0xffff,即16位)之间
//int dy = (int)((double)y / Screen.height * 0xffff); //转换为double类型运算,否则值为0、1
Vector3 m_pos = Camera.main.WorldToScreenPoint(pos);
mouse_event(MouseEventFlag.Move | MouseEventFlag.LeftDown | MouseEventFlag.LeftUp | MouseEventFlag.Absolute, (int)m_pos.x, (int)m_pos.y, 0, new UIntPtr(0)); //点击
}
private static void DoMouseDown(Vector3 pos)
{
Vector3 m_pos = Camera.main.WorldToScreenPoint(pos);
mouse_event(MouseEventFlag.LeftDown | MouseEventFlag.Absolute, (int)pos.x, (int)pos.y, 0, new UIntPtr(0)); //点击
}
private static void DoMouseUp(Vector3 pos)
{
Vector3 m_pos = Camera.main.WorldToScreenPoint(pos);
mouse_event(MouseEventFlag.LeftUp | MouseEventFlag.Absolute, (int)m_pos.x, (int)m_pos.y, 0, new UIntPtr(0)); //点击
}
#endregion
使用:
private void Update()
{
if (_listenerWebSocket.ProjectionDatas.Count > 0)
{
SetCursorPos((int)_x, (int)_y);
DoMouseClick(new Vector3(_x, _y));
}
}