public void TestPhysics()
{
var buff = new RaycastHit[50];
var realCnt = Physics.BoxCastNonAlloc(Vector3.zero, new Vector3(10, 1, 8), Vector3.forward, buff);
for (var i = 0; i < realCnt; i++)
{
Debug.Log("get "+ buff[i].transform.gameObject.name);
}
}