GameObject go;
RaycastHit hit;
bool sd= Physics.Raycast(go.transform.position+Vector3.up,Vector3.down,out hit,10f,LayerMask.getMask("地表层名称"));
//地面坐标
print(hit.point)
GameObject go;
RaycastHit hit;
bool sd= Physics.Raycast(go.transform.position+Vector3.up,Vector3.down,out hit,10f,LayerMask.getMask("地表层名称"));
//地面坐标
print(hit.point)