using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System.IO.Ports;
using System.Threading;
using System.IO;
using System;
using System.Text;
using UnityEngine.UI;
public class pos : MonoBehaviour {
public Transform[] obj;
private Vector3 o1;
private Vector3 o2;
private Vector3 o3;
private Vector3 o4;
// Use this for initialization
void Start () {
// WriteFileByLine("E:\\", "my_newfile1.txt", "");
Screen.SetResolution(1920,1080,true);
if (File.Exists("D:\\my_newfile1.txt"))
Read("D:\\my_newfile1.txt");
}
// Update is called once per frame
void Update () {
o1 = obj[0].position;
o2 = obj[1].position;
o3 = obj[2].position;
o4 = obj[3].position;
}
public void WriteFileByLine(string file_path, string file_name, string str_info)
{
StreamWriter sw;
if (!File.Exists(file_path + "//" + file_name))
{
sw = File.CreateText(file_path + "//" + file_name);//创建一个用于写入 UTF-8 编码的文本
Debug.Log("文件创建成功!");
}
else
{
sw = File.AppendText(file_path + "//" + file_name);//打开现有 UTF-8 编码文本文件以进行读取
// Debug.Log(sw.);
}
sw.WriteLine("1"+":"+str_info);//以行为单位写入字符串
sw.Close();
sw.Dispose();//文件流释放
}
public void save()
{
WriteFileByLine("D:\\", "my_newfile1.txt", o1.ToString());
WriteFileByLine("D:\\", "my_newfile1.txt", o2.ToString());
WriteFileByLine("D:\\", "my_newfile1.txt", o3.ToString());
WriteFileByLine("D:\\", "my_newfile1.txt", o4.ToString());
}
private void Read(string path)
{
StreamReader sr = new StreamReader(path, Encoding.Default);
string line;
for (int i = 0; i < 4; i++)
{
line = sr.ReadLine();
//Debug.Log(line + "line");
string[] s = line.Split(':');
switch (i)
{
case 0:
obj[0].position = Parse(s[1]);
//Debug.Log(s[1] + "s[1]");
break;
case 1:
obj[1].position = Parse(s[1]);
break;
case 2:
obj[2].position = Parse(s[1]);
//Debug.Log(s[1] + "s[2]");
break;
case 3:
obj[3].position = Parse(s[1]);
//Debug.Log(s[1] + "s[2]");
break;
}
}
}
public static Vector3 Parse(string s)
{
s = s.Replace("(", "").Replace(")", "");
string[] name = s.Split(',');
return new Vector3(float.Parse(name[0]), float.Parse(name[1]), float.Parse(name[2]));
}
}