using UnityEngine;
using System.Collections;
public class Player : MonoBehaviour {
CharacterController cc;
public float gravity=0.5f;
public float speed=1.0f;
public float jumpSpeed=8.0f;
private Vector3 moveDirection= Vector3.zero;
// Use this for initialization
void Start () {
cc=GetComponent<CharacterController>();
}
// Update is called once per frame
void Update () {
if (cc.isGrounded) {
// We are grounded, so recalculate
// move direction directly from axes
//我们着地了,所以直接通过轴重新计算move direction。
float h = Input.GetAxis ("Horizontal");
float v = Input.GetAxis ("Vertical");
if (Mathf.Abs (JoyStick.h) > 0.1f || Mathf.Abs (JoyStick.v) > 0.1f) {
h = JoyStick.h;
v = JoyStick.v;
}
if (Mathf.Abs (h) > 0.1f || Mathf.Abs (v) > 0.1f) {
Vector3 targetpos = new Vector3 (h, 0, v);
//print (targetpos);
transform.LookAt (targetpos + transform.position);
cc.SimpleMove (transform.forward * speed);
}
} else {
//先落地
moveDirection.y -= gravity * Time.deltaTime;
cc.Move(moveDirection * Time.deltaTime);
//print (Time.deltaTime);
}
}
}
Unity CharacterController带重力,并移动角色脚本
最新推荐文章于 2024-07-20 08:26:28 发布