基于C#的机器人仿真平台和机器人运动学算法实现

一、平台搭建

1.利用wpf自带的库进行机器人各关节导入

相关代码段:

<Grid.ColumnDefinitions>
            <ColumnDefinition Width="0*"/>
            <ColumnDefinition/>
        </Grid.ColumnDefinitions>
        <Grid.RowDefinitions>
            <RowDefinition Height="32*"/>
            <RowDefinition Height="43*"/>
        </Grid.RowDefinitions>
        <helix:HelixViewport3D x:Name="viewPort3d" ZoomExtentsWhenLoaded="True" BorderBrush="Gray" BorderThickness="3" ShowCoordinateSystem="True" Grid.ColumnSpan="2" Margin="0,10,0,0" Grid.RowSpan="2" >
            <helix:GridLinesVisual3D Width="150" Length="150" Thickness="0.5" MinorDistance="6" MajorDistance="7" Fill="#FF34998F"/>
            <helix:DefaultLights/>
        </helix:HelixViewport3D>
private const string MODEL_PATH1 = "Base.stl";
private const string MODEL_PATH2 = "Asse1.stl";
private const string MODEL_PATH3 = "Asse2.stl";
private const string MODEL_PATH4 = "Asse3.stl";
private const string MODEL_PATH5 = "Asse4.stl";
private const string MODEL_PATH6 = "Asse5.stl";
private const string MODEL_PATH7 = "Asse6.stl";
private const string MODEL_PATH8 = "Leva.stl";
private const string MODEL_PATH9 = "Asta.stl";

导入效果如图:

效果视频:

2.通过正运动学显示机器人当前位置信息

拖动机器人并且实时改变其位置信息:

xaml代码部分:

<Slider x:Name="joint1" Grid.ColumnSpan="2" HorizontalAlignment="Left" Margin="1034,61,-607,0" VerticalAlignment="Top" Width="373" Grid.Row="1" ValueChanged="Joint1_ValueChanged" Maximum="180" Minimum="-180" Height="18"/>
        <Slider x:Name="joint3" Grid.ColumnSpan="2" HorizontalAlignment="Left" Height="23" Margin="1034,121,-607,0" VerticalAlignment="Top" Width="373" Grid.Row="1" Maximum="180" Minimum="-180" ValueChanged="Joint3_ValueChanged"/>
        <Slider x:Name="joint5" Grid.ColumnSpan="2" HorizontalAlignment="Left" Margin="1034,183,-607,-25" VerticalAlignment="Top" Width="373" Grid.Row="1" Maximum="180" Minimum="-180" ValueChanged="Joint5_ValueChanged" Height="14"/>
        <Slider x:Name="joint6" Grid.ColumnSpan="2" HorizontalAlignment="Left" Height="25" Margin="1034,217,-607,-70" Grid.Row="1" VerticalAlignment="Top" Width="373" Maximum="180" Minimum="-180" ValueChanged="Joint6_ValueChanged"/>

算法部分:

 //第一种DH建模的方式
        public static void Q2T(double ai,double di,double θi, double αi, ref double[,] T)
        //正运动学方程模型矩阵
        public static void Q2T2(double ai, double di, double θi, double αi, ref double[,] T)
        public void diretta(double q1, double q2, double q3,
           double q4, double q5, double q6, ref double[] C,ref double[,] resR)
        {
            Q2T2(a0, d1, q1, 0,ref T01);
            Q2T2(a1, d2, q2, -90, ref T12);
            Q2T2(a2, d3, q3, 0, ref T23);
            Q2T2(a3, d4, q4, -90, ref T34);
            Q2T2(a4, d5, q5, 90, ref T45);
            Q2T2(a5, d6, q6, -90, ref T56);

            T02 = math_matrix.MatrixMult(T01,T12);
            T03 = math_matrix.MatrixMult(T02, T23);
            T04 = math_matrix.MatrixMult(T03, T34);
            T05 = math_matrix.MatrixMult(T04, T45);
            T06 = math_matrix.MatrixMult(T05, T56);
            T35 = math_matrix.MatrixMult(T34, T45);
            T36 = math_matrix.MatrixMult(T35, T56);//T36 = t36
            double[,] inv03 = math_matrix.MatInverse(T03);
            double[,] t36 = math_matrix.MatrixMult(inv03,T06);//T36 = t36

            //求得机器人末端相对于机器人基坐标系的位置关系(x,y,z)
            C[0] = T06[0, 3];
            C[1] = T06[1, 3];
            C[2] = T06[2, 3];
            initC[0] = T06[0, 3];
            initC[1] = T06[1, 3];
            initC[2] = T06[2, 3];

            R36[0, 0] = T36[0, 0];
            R36[0, 1] = T36[0, 1];
            R36[0, 2] = T36[0, 2];

            R36[1, 0] = T36[1, 0];
            R36[1, 1] = T36[1, 1];
            R36[1, 2] = T36[1, 2];

            R36[2, 0] = T36[2, 0];
            R36[2, 1] = T36[2, 1];
            R36[2, 2] = T36[2, 2];
            
        }

 3.功能实现(在X/Y/Z轴上设置一个移动距离,然后机器人自动移动该距离)

 效果如图:

附上运动学算法代码:

 public void Rob_Ik(double[] qc, double[] q)
        {         
        }
        //我们以RPY作为机器人的旋转方式
        public void RPY2R(double[] rpy,ref double[,] R)
        {
            double cos_roll = Math.Cos(rpy[0]);
            double cos_pitch = Math.Cos(rpy[1]);
            double cos_yaw = Math.Cos(rpy[2]);

            double sin_roll = Math.Sin(rpy[0]);
            double sin_pitch = Math.Sin(rpy[1]);
            double sin_yaw = Math.Sin(rpy[2]);

            R[0, 0] = cos_roll * cos_pitch;
            R[0, 1] = (cos_roll * sin_pitch * sin_pitch) - (sin_roll*cos_yaw);
            R[0, 2] = (cos_roll * sin_pitch * cos_yaw) - (sin_roll * sin_yaw);
            R[1, 0] = sin_roll * cos_pitch;
            R[1, 1] = (sin_roll * sin_pitch * sin_yaw) - (cos_roll * cos_yaw);
            R[1, 2] = (sin_roll * sin_pitch * cos_yaw) - (cos_roll * sin_yaw);
            R[2, 0] = -sin_pitch;
            R[2, 1] = cos_pitch * sin_yaw;
            R[2, 2] = cos_pitch * cos_yaw;
        }
        public void R2PRY(double[,] R,ref double[] rpy)
        {
            rpy[0] = Math.Atan2(R[1,0],R[0,0]);
            rpy[1] = Math.Atan2(-R[2, 1], (R[0, 0] * Math.Cos(rpy[0]) + R[1, 0] * Math.Sin(rpy[0])));
            rpy[2] = Math.Atan2((-R[1,2]*Math.Cos(rpy[0])+R[0,2]*Math.Sin(rpy[0])),(R[1,1]*Math.Cos(rpy[0])-R[0,1]*Math.Sin(rpy[0])));
        }
        public void T2E(double[,] R,ref double[] Euler)
        {
            Euler[0] = Math.Atan2(Math.Sqrt(Math.Pow(R[2,0], 2) +Math. Pow(R[2,1], 2)), R[2,2]);
            Euler[1] = Math.Atan2(R[1,2] /Math.Sin(Euler[0]), R[0,2] / Math.Sin(Euler[0]));
            Euler[2] = Math.Atan2(R[2,1] /Math.Sin(Euler[0]), -R[2,0] /Math.Sin(Euler[0]));
        }

4.通过选定运动方式和步进参数,单步移动各轴(各轴联合运动)

移动后效果图:

效果视频:

代码:

 private void Button_Click_4(object sender, RoutedEventArgs e)
        {
            if (Continuity_Motion.IsChecked == true)
            {
                minus_x.Clear();
                for (int i = 0; i < Convert.ToInt32(text_x.Text); i = i + 1)
                {
                    minus_x.Add(i);
                }
                for (int j = 0; j < minus_x.Count; j++)
                {
                    double[] qcii = new double[6];
                    qcii[0] = inverse.initC[0];//移动z
                    qcii[1] = inverse.initC[1];//移动y          
                    qcii[2] = inverse.initC[2] - minus_x[j];//移动x            
                    qcii[3] = inverse.euler[0];
                    qcii[4] = inverse.euler[1];
                    qcii[5] = inverse.euler[2];
                    double[] q = new double[6];
                    m_inverse.Rob_Ik(qcii, q);
                    refresh(inverse.g1, inverse.g2, inverse.g3, inverse.g4 - 90, inverse.g5 - 90, inverse.g6 + 90);
                    Delay(5);
                }
            }
            else if(Once_Motion.IsChecked == true)
            {
                qci[0] = inverse.initC[0] + record_z_increase - record_z_reduce;//移动z
                qci[1] = inverse.initC[1] + record_y_increase - record_y_reduce;//移动y   
                oadd_x = oadd_x + Convert.ToDouble(text_step.Text);
                qci[2] = inverse.initC[2]+oadd_x-record_x_reduce;//移动x            
                qci[3] = inverse.euler[0];
                qci[4] = inverse.euler[1];
                qci[5] = inverse.euler[2];
                double[] q = new double[6];
                m_inverse.Rob_Ik(qci, q);
                refresh(inverse.g1, inverse.g2, inverse.g3, inverse.g4 - 90, inverse.g5 - 90, inverse.g6 + 90);
                
                Delay(5);
            }
            else
            {
                MessageBox.Show("请选择移动模式!");
            }
        }

 5.基于直线轨迹规划的机器人移动(规划算法加逆解算法)

 效果视频:

 代码部分:


        public void Plan_path(double xs, double ys, double zs, double xe, double ye, double ze, double speed)
        private void Button_Click_9(object sender, RoutedEventArgs e)
        {
             pos[0] = qci[0];
             pos[1] = qci[1];
             pos[2] = qci[2];
             pos[3] = inverse.g4;
             pos[4] = inverse.g5;
             pos[5] = inverse.g6;
            plp1[0] = pos[0];
            plp1[1] = pos[1];
            plp1[2] = pos[2];
            MessageBox.Show("位置一已记录!");
        }

        private void Button_Click_10(object sender, RoutedEventArgs e)
        {
            pos_1[0] = qci[0];
            pos_1[1] = qci[1];
            pos_1[2] = qci[2];
            pos_1[3] = inverse.g4;
            pos_1[4] = inverse.g5;
            pos_1[5] = inverse.g6;
            plp2[0] = pos_1[0];
            plp2[1] = pos_1[1];
            plp2[2] = pos_1[2];
            MessageBox.Show("位置二已记录!");
        }
public void LinePath()
{
linerPath.Plan_path(pos[2],pos[1],pos[0],pos_1[2],pos_1[1],pos_1[0],5);
            if (loop_sport.IsChecked == true)
            {
                loop = true;
                while (loop)
                {
                    for (int i = 0; i < linerPath.x_start.Count; i++)
                    {
                        double[] linepos = new double[6];
                        linepos[2] = linerPath.x_start[i];
                        linepos[1] = linerPath.y_start[i];
                        linepos[0] = linerPath.z_start[i];
                        linepos[3] = inverse.euler[0];
                        linepos[4] = inverse.euler[1];
                        linepos[5] = inverse.euler[2];
                        double[] q = new double[6];
                        m_inverse.Rob_Ik(linepos, q);
                        refresh(inverse.g1, inverse.g2, inverse.g3, inverse.g4 - 90, inverse.g5 - 90, inverse.g6 + 90);
                        Delay(20);

                    }
                }
}

Xaml代码:

<UserControl x:Class="WpfApp3.MainWindow"
        xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
        xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
        xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
        xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
        xmlns:local="clr-namespace:WpfApp3"
        xmlns:helix ="http://helix-toolkit.org/wpf"
        mc:Ignorable="d"
        d:DesignHeight="300" d:DesignWidth="800" Background="#FF383333">
    <Grid>

        <Grid.ColumnDefinitions>
            <ColumnDefinition Width="0*"/>
            <ColumnDefinition/>
        </Grid.ColumnDefinitions>
        <Grid.RowDefinitions>
            <RowDefinition Height="32*"/>
            <RowDefinition Height="43*"/>
        </Grid.RowDefinitions>
        <helix:HelixViewport3D x:Name="viewPort3d" ZoomExtentsWhenLoaded="True" BorderBrush="Gray" BorderThickness="3" ShowCoordinateSystem="True" Grid.ColumnSpan="2" Margin="0,10,0,0" Grid.RowSpan="2" >
            <helix:GridLinesVisual3D Width="150" Length="150" Thickness="0.5" MinorDistance="6" MajorDistance="7" Fill="#FF34998F"/>
            <helix:DefaultLights/>
        </helix:HelixViewport3D>
        <Button Content="移动" HorizontalAlignment="Left" Margin="114,26,0,0" VerticalAlignment="Top" Width="75" Click="Button_Click" Grid.ColumnSpan="2" Height="19"/>
        <Button Content="复位" HorizontalAlignment="Left" Margin="207,26,0,0" VerticalAlignment="Top" Width="75" Click="Button_Click_1" Grid.ColumnSpan="2" Height="19"/>
        <Button Content="测试" HorizontalAlignment="Left" Margin="24,26,0,0" VerticalAlignment="Top" Width="75" Click="Button_Click_2" Grid.ColumnSpan="2" Height="19"/>
        <GroupBox Grid.ColumnSpan="2" Header="机器人当前位置:" HorizontalAlignment="Left" Height="136" Margin="1195,10,-607,0" VerticalAlignment="Top" Width="212" Foreground="#FFDCA7A7" Grid.RowSpan="2"/>
        <Label Grid.ColumnSpan="2" Content="Z:" HorizontalAlignment="Left" Margin="1209,100,-509,0" VerticalAlignment="Top" Width="100" Background="{x:Null}" Foreground="#FFECDFDF" Height="25"/>
        <Label Grid.ColumnSpan="2" Content="X:" HorizontalAlignment="Left" Margin="1209,40,-509,0" VerticalAlignment="Top" Width="100" Foreground="#FFF5E4E4" Height="25"/>
        <Label Grid.ColumnSpan="2" Content="Y:" HorizontalAlignment="Left" Margin="1209,70,-509,0" VerticalAlignment="Top" Width="100" Foreground="#FFEEDFDF" Height="25"/>
        <Label x:Name="lable_x" Grid.ColumnSpan="2" Content="  " HorizontalAlignment="Left" Margin="1279,40,-579,0" VerticalAlignment="Top" Width="100" Foreground="#FFEEDEDE" Height="25"/>
        <Label x:Name="lable_y" Grid.ColumnSpan="2" Content="  " HorizontalAlignment="Left" Margin="1279,70,-579,0" VerticalAlignment="Top" Width="100" Foreground="#FFE2CCCC" Height="25"/>
        <Label x:Name="lable_z" Grid.ColumnSpan="2" Content="  " HorizontalAlignment="Left" Margin="1279,100,-579,0" VerticalAlignment="Top" Width="100" Foreground="#FFE8D6D6" Height="25"/>
        <Label Grid.ColumnSpan="2" Content="Z:" HorizontalAlignment="Left" Margin="1209,100,-509,0" VerticalAlignment="Top" Width="100" Background="{x:Null}" Foreground="#FFECDFDF" Height="25"/>
        <Label Grid.ColumnSpan="2" Content="Y:" HorizontalAlignment="Left" Margin="1209,70,-509,0" VerticalAlignment="Top" Width="100" Foreground="#FFEEDFDF" Height="25"/>
        <Label Grid.ColumnSpan="2" Content="X:" HorizontalAlignment="Left" Margin="1209,40,-509,0" VerticalAlignment="Top" Width="100" Foreground="#FFF5E4E4" Height="25"/>
        <GroupBox Grid.ColumnSpan="2" Header="机器人当前姿态:" HorizontalAlignment="Left" Height="136" Margin="978,10,-390,0" VerticalAlignment="Top" Width="212" Foreground="#FFE8AEAE" Grid.RowSpan="2"/>
        <Label Grid.ColumnSpan="2" Content="Roll:" HorizontalAlignment="Left" Margin="993,40,-293,0" VerticalAlignment="Top" Width="100" Foreground="#FFE6D8D8" Height="25"/>
        <Label Grid.ColumnSpan="2" Content="Pitch:" HorizontalAlignment="Left" Margin="993,70,-293,0" VerticalAlignment="Top" Width="100" Foreground="#FFE2D2D2" Height="25"/>
        <Label Grid.ColumnSpan="2" Content="Yaw:" HorizontalAlignment="Left" Margin="993,100,-293,0" VerticalAlignment="Top" Width="100" Foreground="#FFE4D3D3" Height="25"/>
        <Label x:Name="lable_R" Grid.ColumnSpan="2" Content="  " HorizontalAlignment="Left" Margin="1068,40,-368,0" VerticalAlignment="Top" Width="100" Foreground="#FFF0DDDD" Height="25"/>
        <Label x:Name="lable_P" Grid.ColumnSpan="2" Content="  " HorizontalAlignment="Left" Margin="1068,70,-368,0" VerticalAlignment="Top" Width="100" Foreground="#FFEEE2E2" Height="25"/>
        <Label x:Name="lable_Y" Grid.ColumnSpan="2" Content="  " HorizontalAlignment="Left" Margin="1068,100,-368,0" VerticalAlignment="Top" Width="100" Foreground="#FFF3EFEF" Height="25"/>
        <Slider HorizontalAlignment="Left" Height="0" Margin="-290,88,0,0" VerticalAlignment="Top" Width="48"/>
        <Label Grid.ColumnSpan="2" Content="位置移动" HorizontalAlignment="Left" Margin="978,23,-236,0" VerticalAlignment="Top" Foreground="#FFE0CBCB" Grid.Row="1" Height="25" Width="58"/>
        <Slider x:Name="joint1" Grid.ColumnSpan="2" HorizontalAlignment="Left" Margin="1034,61,-607,0" VerticalAlignment="Top" Width="373" Grid.Row="1" ValueChanged="Joint1_ValueChanged" Maximum="180" Minimum="-180" Height="18"/>
        <Slider x:Name="joint3" Grid.ColumnSpan="2" HorizontalAlignment="Left" Height="23" Margin="1034,121,-607,0" VerticalAlignment="Top" Width="373" Grid.Row="1" Maximum="180" Minimum="-180" ValueChanged="Joint3_ValueChanged"/>
        <Slider x:Name="joint5" Grid.ColumnSpan="2" HorizontalAlignment="Left" Margin="1034,183,-607,-25" VerticalAlignment="Top" Width="373" Grid.Row="1" Maximum="180" Minimum="-180" ValueChanged="Joint5_ValueChanged" Height="14"/>
        <Slider x:Name="joint6" Grid.ColumnSpan="2" HorizontalAlignment="Left" Height="25" Margin="1034,217,-607,-70" Grid.Row="1" VerticalAlignment="Top" Width="373" Maximum="180" Minimum="-180" ValueChanged="Joint6_ValueChanged"/>
        <Label Grid.ColumnSpan="2" Content="J1" HorizontalAlignment="Left" Margin="978,61,-213,0" Grid.Row="1" VerticalAlignment="Top" Width="35" Foreground="#FFE8E0E0" Height="25"/>
        <Label Grid.ColumnSpan="2" Content="J2" HorizontalAlignment="Left" Margin="978,91,-213,0" Grid.Row="1" VerticalAlignment="Top" Width="35" Foreground="#FFE8E0E0" Height="25"/>
        <Label Grid.ColumnSpan="2" Content="J3" HorizontalAlignment="Left" Height="25" Margin="978,119,-213,0" Grid.Row="1" VerticalAlignment="Top" Width="35" Background="{x:Null}" Foreground="#FFF0DCDC"/>
        <Label Grid.ColumnSpan="2" Content="J4" HorizontalAlignment="Left" Height="25" Margin="978,149,-213,-2" Grid.Row="1" VerticalAlignment="Top" Width="35" Background="{x:Null}" Foreground="#FFF0DCDC"/>
        <Label Grid.ColumnSpan="2" Content="J5" HorizontalAlignment="Left" Height="25" Margin="978,183,-213,-36" Grid.Row="1" VerticalAlignment="Top" Width="35" Background="{x:Null}" Foreground="#FFF0DCDC"/>
        <Label Grid.ColumnSpan="2" Content="J6" HorizontalAlignment="Left" Height="25" Margin="978,213,-213,-66" Grid.Row="1" VerticalAlignment="Top" Width="35" Background="{x:Null}" Foreground="#FFF0DCDC"/>
        <Slider x:Name="joint2" Grid.ColumnSpan="2" HorizontalAlignment="Left" Margin="1034,91,-607,0" Grid.Row="1" VerticalAlignment="Top" Width="373" Maximum="180" Minimum="-180" ValueChanged="Joint2_ValueChanged" Height="18"/>
        <Slider x:Name="joint4" Grid.ColumnSpan="2" HorizontalAlignment="Left" Height="21" Margin="1036,153,-607,-2" Grid.Row="1" VerticalAlignment="Top" Width="371" Maximum="180" Minimum="-180" ValueChanged="Joint4_ValueChanged"/>
        <Button Grid.ColumnSpan="2" Content="X+" HorizontalAlignment="Left" Height="19" Margin="24,64,0,0" Grid.Row="1" VerticalAlignment="Top" Width="79" Click="Button_Click_3"/>
        <Button Grid.ColumnSpan="2" Content="X-" HorizontalAlignment="Left" Height="19" Margin="24,97,0,0" Grid.Row="1" VerticalAlignment="Top" Width="79" Click="Button_Click_4"/>
        <Button Grid.ColumnSpan="2" Content="Y+" HorizontalAlignment="Left" Height="19" Margin="124,64,0,0" Grid.Row="1" VerticalAlignment="Top" Width="75" Click="Button_Click_5" RenderTransformOrigin="0.049,0.469"/>
        <Button Grid.ColumnSpan="2" Content="Y-" HorizontalAlignment="Left" Height="19" Margin="124,97,0,0" Grid.Row="1" VerticalAlignment="Top" Width="75" Click="Button_Click_6"/>
        <Button Grid.ColumnSpan="2" Content="Z+" HorizontalAlignment="Left" Height="19" Margin="221,64,0,0" Grid.Row="1" VerticalAlignment="Top" Width="75" Click="Button_Click_7"/>
        <Button Grid.ColumnSpan="2" Content="Z-" HorizontalAlignment="Left" Height="18" Margin="221,97,0,0" Grid.Row="1" VerticalAlignment="Top" Width="75" Click="Button_Click_8"/>
        <TextBox x:Name="text_y" HorizontalAlignment="Left" Height="23" Margin="160,25,0,0" Grid.Row="1" TextWrapping="Wrap" Text="0" VerticalAlignment="Top" Width="61" Grid.ColumnSpan="2"/>
        <TextBox x:Name="text_z" HorizontalAlignment="Left" Height="23" Margin="262,25,0,0" Grid.Row="1" TextWrapping="Wrap" Text="0" VerticalAlignment="Top" Width="61" Grid.ColumnSpan="2"/>
        <Label Content="X步进" HorizontalAlignment="Left" Height="27" Margin="6,23,0,0" VerticalAlignment="Top" Background="{x:Null}" Foreground="#FFEEDADA" Width="51" Grid.Row="1" Grid.ColumnSpan="2"/>
        <Label Content="Y步进" HorizontalAlignment="Left" Height="27" Margin="114,23,0,0" Grid.Row="1" VerticalAlignment="Top" Background="{x:Null}" Foreground="#FFEEDADA" Width="51" Grid.ColumnSpan="2"/>
        <Label Content="Z步进" HorizontalAlignment="Left" Height="27" Margin="221,23,0,0" Grid.Row="1" VerticalAlignment="Top" Background="{x:Null}" Foreground="#FFEEDADA" Width="51" Grid.ColumnSpan="2"/>
        <TextBox x:Name="text_x" HorizontalAlignment="Left" Height="23" Margin="48,25,0,0" TextWrapping="Wrap" Text="0" VerticalAlignment="Top" Width="61" Grid.Row="1" RenderTransformOrigin="2.574,1.522" Grid.ColumnSpan="2"/>
        <GroupBox Grid.ColumnSpan="2" Header="操作模块" HorizontalAlignment="Left" Height="395" VerticalAlignment="Top" Width="337" Margin="0,0,0,-199" Foreground="#FFBD9292" Grid.Row="1"/>
        <CheckBox x:Name="Continuity_Motion" Content="连续运动" HorizontalAlignment="Left" Margin="24,59,0,0" VerticalAlignment="Top" Foreground="#FFE6D4D4" Grid.ColumnSpan="2"/>
        <CheckBox x:Name="Once_Motion" Grid.ColumnSpan="2" Content="轴单次运动" HorizontalAlignment="Left" Margin="114,59,0,0" VerticalAlignment="Top" Foreground="#FFDACCCC" IsChecked="True"/>
        <TextBox x:Name="text_step" Grid.ColumnSpan="2" HorizontalAlignment="Left" Height="18" Margin="57,139,0,0" TextWrapping="Wrap" Text="0" VerticalAlignment="Top" Width="72" Background="#FFD6CCCC" BorderBrush="#FFE6EAF3" Foreground="#FF111010" Grid.Row="1"/>
        <Label Grid.ColumnSpan="2" Content="Step:" HorizontalAlignment="Left" Margin="10,135,0,0" VerticalAlignment="Top" Height="24" Grid.Row="1" Width="57" Foreground="#FFF3EAEA"/>
        <Button Grid.ColumnSpan="2" Content="Re_Pos_1" HorizontalAlignment="Left" Margin="300,26,0,0" VerticalAlignment="Top" Width="75" Click="Button_Click_9"/>
        <Button Grid.ColumnSpan="2" Content="Re_Pos_2" HorizontalAlignment="Left" Margin="394,26,0,0" VerticalAlignment="Top" Width="73" Click="Button_Click_10"/>
        <Button Grid.ColumnSpan="2" Content="MoveL" HorizontalAlignment="Left" Margin="585,26,0,0" VerticalAlignment="Top" Width="75" Click="Button_Click_11"/>
        <CheckBox x:Name="Once_sport" Grid.ColumnSpan="2" Content="规划单次运动" HorizontalAlignment="Left" Margin="24,84,0,0" VerticalAlignment="Top" Foreground="#FFD6C0C0"/>
        <CheckBox x:Name="loop_sport" Grid.ColumnSpan="2" Content="规划循环运动" HorizontalAlignment="Left" Margin="124,84,0,0" VerticalAlignment="Top" RenderTransformOrigin="0.434,0.4" Foreground="#FFE0D0D0"/>
        <Button Grid.ColumnSpan="2" Content="Re_Pos_3" HorizontalAlignment="Left" Margin="487,26,0,0" VerticalAlignment="Top" Width="75" RenderTransformOrigin="0.613,0.368" Click="Button_Click_12"/>
        <Button Grid.ColumnSpan="2" Content="MoveC" HorizontalAlignment="Left" Margin="677,26,0,0" VerticalAlignment="Top" Width="75" Click="Button_Click_13"/>

    </Grid>

</UserControl>
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### 回答1: 六轴机器人是一种具有六个自由度的机器人,其运动学正逆解是指对机器人的末端执行器的位置和姿态进行求解,以实现机器人的正确运动。 六轴机器人运动学正解是指已知各个关节的角度,求解出机器人末端执行器的位姿。根据六个关节的角度、长度以及关节之间的连接方式,可以使用解析法、几何法或矢量法等方法来求解机器人的正解。这样可以得到机器人末端的位置(三维坐标)和姿态(姿态矩阵或四元数),从而实现末端的运动。 六轴机器人运动学逆解是指已知机器人末端执行器的位姿,求解出各个关节的角度。机器人的逆解是一个反向问题,通常使用数值方法(如牛顿法、雅克比转置法等)进行求解。逆解的目标是通过给定末端执行器的位姿来确定合适的关节角度,使机器人能够到达指定的位置和姿态。逆解可通过迭代算法逐步调整关节角度,直到满足末端执行器的位姿要求。 运动学正逆解在机器人控制中起着重要的作用,它们是实现机器人精确运动控制和路径规划的基础。通过正逆解,可以精确控制六轴机器人的末端执行器的位置和姿态,实现复杂的运动任务,如拾取、装配、焊接等。这对于自动化生产线、工业制造和航天航空等领域具有重要意义。 ### 回答2: 六轴机器人是一种由六个关节组成的机械臂,可以在三维空间内自由移动和执行各种工作任务。六轴机器人运动学正逆解是指通过机械臂的关节角度计算出机械臂的末端执行器的空间位置和姿态,或者通过给定的末端执行器的目标空间位置和姿态计算出关节角度。 机器人运动学正解是从机器人基座坐标系到末端执行器坐标系的过程。它通过利用机械结构和关节限制条件,将各个关节的角度转化为末端执行器的位置和姿态。运动学正解的目的是求解出机械臂末端执行器的位置和姿态,从而确定机器人的姿态。 机器人运动学逆解是从末端执行器坐标系到机器人基座坐标系的过程。它是运动学正解的逆运算,通过给定末端执行器的目标位置和姿态,计算出机器人各个关节的角度值。运动学逆解的目的是确定关节角度,从而实现机械臂从给定的位置到目标位置的移动。 六轴机器人运动学正逆解是机器人的基本问题之一,能够帮助机器人完成各种任务和运动控制。在实际应用中,正逆解通常利用数学方法和算法进行计算,通过求解运动学正逆解,机器人能够自主地执行各种动作和任务。这对于工业自动化、物流和生产线等领域都具有重要的意义。

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