1 利用 vtkWorldPointPicker
vtkWorldPointPicker* picker = vtkWorldPointPicker::New();
double pickCoords[3];
picker->Pick(mouseX, mouseY, 0.0, myRenderer);
picker->GetPickPosition(pickCoords);
2 用vtkInteractorObsever
static void vtkInteractorObserver::ComputeDisplayToWorld (vtkRenderer *ren, double x, double y, double z, double worldPt[4]);
static void vtkInteractorObserver::ComputeWorldToDisplay (vtkRenderer *ren, double x, double y, double z, double displayPt[3]);
但是第二种方法需要输入z, 如果令 z=0, 求得得3D 坐标中得z 值会有很大差别,所以推荐用方法1.
3 参考资料:
http://vtk.1045678.n5.nabble.com/Coordinate-conversions-World-Display-td2808312.html
http://vtk.1045678.n5.nabble.com/help-on-how-to-get-the-pixel-position-td1224404.html