在做Mesh求同个平面内两条直线的交点,知道每条直线中的两个点,这个时候运用直线方程就很方便的求出来,我自己推导的代码公式,自己用了很多边没有问题记录一下
/// <summary>
/// 直线方程
/// </summary>
/// <param name="pos1"></param>
/// <param name="pos2"></param>
/// <param name="pos3"></param>
/// <param name="pos4"></param>
/// <returns></returns>
public static Vector3 CreateLinearEquation(Vector3 pos1, Vector3 pos2, Vector3 pos3, Vector3 pos4)
{
float posy = ((pos1.x - pos3.x) * (pos2.y - pos1.y) * (pos4.y - pos3.y) - pos1.y * (pos2.x - pos1.x) * (pos4.y - pos3.y) + pos3.y * (pos4.x - pos3.x) * (pos2.y - pos1.y))
/ ((pos4.x - pos3.x) * (pos2.y - pos1.y) - (pos2.x - pos1.x) * (pos4.y - pos3.y));
float posx = (-pos3.x * (pos4.y - pos3.y) * (pos2.x - pos1.x) - (pos1.x * (pos1.y - pos2.y) - (pos3.y - pos1.y) * (pos2.x - pos1.x)) * (pos4.x - pos3.x))
/ ((pos2.y - pos1.y) * (pos4.x - pos3.x) - (pos4.y - pos3.y) * (pos2.x - pos1.x));
return new Vector3(posx, posy, 0);
}