//创建单点触摸事件
auto listener = EventListenerTouchOneByOne::create();
//设置吞噬触摸
listener->setSwallowTouches(true);
//设置触摸开始
listener->onTouchBegan = [=](Touch* touch, Event* event)
{
return true;
};
//获取事件分发器
auto eventDispacher = Director::getInstance()->getEventDispatcher();
//添加到事件分发器
eventDispacher->addEventListenerWithSceneGraphPriority(listener, this);
auto listener = EventListenerTouchOneByOne::create();
//设置吞噬触摸
listener->setSwallowTouches(true);
//设置触摸开始
listener->onTouchBegan = [=](Touch* touch, Event* event)
{
return true;
};
//获取事件分发器
auto eventDispacher = Director::getInstance()->getEventDispatcher();
//添加到事件分发器
eventDispacher->addEventListenerWithSceneGraphPriority(listener, this);