using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using System.Xml.Serialization;
using System.IO;
public class EditorWindowTest : EditorWindow
{
string str = “”;
[MenuItem(“Tools/EditorWindow”)]
static void OpenWindow()
{
//获取窗口并打开
EditorWindowTest window = EditorWindow.GetWindow();
window.Show();//显示窗口
}
Color color = Color.gray;
private void OnGUI()
{
//开始控件的自动布局
EditorGUILayout.BeginVertical();//竖直方向排列
//放UI控件
color = EditorGUILayout.ColorField(color,GUILayout.Width(200),GUILayout.Height(20));
GUI.color = color;
//UI按钮, 输出路径
EditorGUILayout.BeginHorizontal();
if (GUILayout.Button("DataPath", GUILayout.Width(100), GUILayout.Height(20)))
{
Debug.Log(Application.dataPath);
}
GUILayout.Label("Ap