Unity3D仿星露谷物语开发8之角色移动

1、目标

通过键盘上的上下左右控制角色移动,默认情况下是run,按住Shift为walk。

2、流程

(1)优化Settings代码

此时的Settings.cs完整代码如下:



using UnityEngine;

public static class Settings
{
    // Player Movement
    public const float runningSpeed = 5.333f;
    public const float walkingSpeed = 2.666f;

    // Player Animation Parameters
    public static int xInput;
    public static int yInput;
    public static int isWalking;
    public static int isRunning;
    public static int toolEffect;
    public static int isUsingToolRight;
    public static int isUsingToolLeft;
    public static int isUsingToolUp;
    public static int isUsingToolDown;
    public static int isLiftingToolRight;
    public static int isLiftingToolLeft;
    public static int isLiftingToolUp;
    public static int isLiftingToolDown;
    public static int isSwingingToolRight;
    public static int isSwingingToolLeft;
    public static int isSwingingToolUp;
    public static int isSwingingToolDown;
    public static int isPickingRight;
    public static int isPickingLeft;
    public static int isPickingUp;
    public static int isPickingDown;

    // Shared Animation Parameters
    public static int idleUp;
    public static int idleDown;
    public static int idleLeft;
    public static int idleRight;


    // static constructor
    static Settings()
    {
        xInput = Animator.StringToHash("xInput");
        yInput = Animator.StringToHash("yInput");
        isWalking = Animator.StringToHash("isWalking");
        isRunning = Animator.StringToHash("isRunning");
        toolEffect = Animator.StringToHash("toolEffect");
        isUsingToolRight = Animator.StringToHash("isUsingToolRight");
        isUsingToolLeft = Animator.StringToHash("isUsingToolLeft");
        isUsingToolUp = Animator.StringToHash("isUsingToolUp");
        isUsingToolDown = Animator.StringToHash("isUsingToolDown");
        isLiftingT
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