Unity3d内置判断网络连接的方法 .
/// <summary>
/// 网络可用
/// </summary>
public static bool NetAvailable {
get {
return Application.internetReachability != NetworkReachability.NotReachable;
}
}
/// <summary>
/// 是否是无线
/// </summary>
public static bool IsWifi {
get {
return Application.internetReachability == NetworkReachability.ReachableViaLocalAreaNetwork;
}
}