C++写了一个类MyChar,并派生了一个蓝图子类BP_MyCharacter。
// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Character.h"
#include "MyCharacter.generated.h"
using namespace UP;
using namespace UF;
UCLASS()
class CPPTEST_API AMyCharacter : public ACharacter
{
GENERATED_BODY()
public:
// Sets default values for this character's properties
AMyCharacter();
protected:
// Called when the game starts or when spawned
virtual void BeginPlay() override;
public:
// Called every frame
virtual void Tick(float DeltaTime) override;
// Called to bind functionality to input
virtual void SetupPlayerInputComponent(class UInputComponent* PlayerInputComponent) override;
UPROPERTY(VisibleAnywhere)
class UCameraComponent* fpsCamera;
};
// Fill out your copyright notice in the Description page of Project Settings.
#include "M