using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.XR;
public class Xr_input_Record : MonoBehaviour
{
//private UnityEngine.XR.InputDevice device;
// Start is called before the first frame update
public UnityEngine.XR.InputDevice leftHand_device;
public float 振幅=0.5f;
public uint 频道=0;
public float 持续时长=1f;
void Start()
{
// Allinput_device_record();
// get_left_hand();
}
private void OnEnable() {
// Allinput_device_record();
// get_left_hand();
// display_device_featureName();
get_left_hand();
控制器振动功能();
}
public void Allinput_device_record()
{
var inputDevices = new List<UnityEngine.XR.InputDevice>();
UnityEngine.XR.InputDevices.GetDevices(inputDevices);
foreach (var device_a in inputDevices)
{
Quest2 在Unity中获取手柄的输入,以及检测各个按键是否被按下,以及控制手柄振动功能
最新推荐文章于 2024-06-07 11:29:46 发布