Maya hardware buffer render的buffer scale不能选择100%的解决办法

source url:http://forums.cgsociety.org/archive/index.php/t-627112.html

 

 

 

 

I think because of legacy reasons, there's a limit to the hw render buffer window size.

However you can modify the following part of glRenderWin.mel (found in maya/scripts/others) to look like this -

proc int isSizeOkayRW( int $width, int $height, float $scale )
{
return 1;
}

then it will allow any size of window...

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值