source url:http://forums.cgsociety.org/archive/index.php/t-627112.html
I think because of legacy reasons, there's a limit to the hw render buffer window size.
However you can modify the following part of glRenderWin.mel (found in maya/scripts/others) to look like this -
proc int isSizeOkayRW( int $width, int $height, float $scale )
{
return 1;
}
then it will allow any size of window...