云vr和传统vr_宣布我们的VR艺术家居住地

云vr和传统vr

As you may remember from our GDC keynote, Unity is invested not only in enabling success for virtual reality creators but also artists in particular; with new tools for artists on the horizon, we can’t wait to see what VR artists will create. With our enthusiasm for the art community and for the role artists play in VR production, we’re thrilled to introduce you to Isaac Cohen (also known as Cabbibo), Unity’s very first Artist in Residence!

您可能在我们的GDC主题演讲中还记得,Unity不仅投资于使虚拟现实创作者,特别是艺术家取得成功; 有了面向艺术家的新工具,我们迫不及待地想看到VR艺术家将创造什么。 凭借我们对艺术界和艺术家在VR制作中扮演的角色的热情,我们很高兴向您介绍 Unity的第一位居住艺术家 Isaac Cohen(也称为 Cabbibo )!

Isaac’s passion lies around the power of computers to create real-time, reactive worlds. “Think about what art, games, instruments, and even books can be, when you apply the awesome power of computation to them,” says Cohen.

艾萨克(Isaac)的热情在于计算机创造实时React世界的能力。 “当您将强大的计算能力应用于艺术,游戏,乐器甚至书籍时,请考虑一下它们是什么。”科恩说。

In looking through his extensive portfolio, we saw not just playful music toys like My Lil Donut, Architectural haikus (L U N E), and addicting arcade titles BLARP! and Warka Flarka Flim Flam, but a plethora of sketches, tools, and larger projects that range from a Audio Visual kids book (ENOUGH), to an open source GPGPU library.

通过他的广泛投资组合,我们不仅看到了诸如 My Lil Donut ,Architectural haikus( LUNE )和 令人 上瘾的街机游戏 BLARP之 类的有趣音乐玩具 Warka Flarka Flim Flam ,但有大量的草图,工具和较大的项目,从视听儿童读物( ENOUGH )到 开源GPGPU库

“I like making people marvel and wonder — to rekindle the delight of discovering something for the first time,” he says. This comes from Cohen’s ability to dig deep into what makes computers tick. “I try to use raytracing in strange ways, make compute shaders tell stories, and create art that is inherently physical.”

他说:“我喜欢让人们惊叹和惊奇-重新点燃第一次发现事物的乐趣。” 这源于科恩(Cohen)深入探究计算机滴答作响的能力。 “我尝试以奇怪的方式使用光线跟踪,使计算着色器讲述故事,并创建本质上是物理的艺术品。”

With his dedication not just to radically new artwork but also how an artist’s vision can be magnified by things like scriptable render pipelines, Cabbibo’s combination of creative and technical expertise made him the perfect fit for our Artist in Residence role.

Cabbibo不仅致力于全新作品的创作,而且还可以通过可编写脚本的渲染管线来放大艺术家的视野,他的创造力和技术专长相结合,使他非常适合担任驻地艺术家一职。

“I want to create experiences that stay with you. That aren’t just methods for escape, but pieces that pose questions and make you consider more what it means to be in our miraculous reality.”

“我想创造与您在一起的经历。 这不仅是逃脱的方法,而且还提出了问题,使您更多地考虑在我们的奇迹般的现实中意味着什么。”

Isaac will be embedded with the Unity Labs team in our San Francisco office for several months, and we can’t wait to see what he will create. “It’s amazing to sit next to people who actually know what they are doing!” jokes Isaac. “Sitting next to graphics genius Morten Mikkelsen, I’ve already learned in 3 days what took me all last year, and it’s so exciting to see how these new learnings will affect what I’m making next!”

Isaac将在旧金山办公室的Unity Labs团队中嵌入几个月,我们迫不及待地想看看他将创造什么。 “坐在真正知道自己在做什么的人旁边真是太好了!” 以撒开玩笑。 “坐在图形天才莫滕·米克尔森(Morten Mikkelsen)旁边,我已经在三天内了解到去年我的全部收获,看到这些新的学习将如何影响我接下来的工作真是令人兴奋!”

Keep an eye out for guest blogs from Isaac on his work and how he’s using Unity to push the boundaries of what’s possible for artists in VR — also keep an eye out for releases of his projects. To stay up to date, make sure to follow him on Twitter (@cabbibo), check out his WebGL Work (cabbi.bo), and explore his writings on VR (cabbibo.is). Welcome, Cabbibo!

请留意Isaac的来宾博客,了解他的工作,以及他如何使用Unity来突破VR中艺术家的局限性-也留意其项目的发布。 要保持最新状态,请确保在Twitter( @cabbibo ) 上关注他 ,查看他的WebGL Work( cabbi.bo ),并浏览他在VR上的著作( cabbibo.is )。 欢迎,卡比波!

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You can also check out his demo reel here:

您也可以在这里查看他的演示卷轴:

演示地址

翻译自: https://blogs.unity3d.com/2017/05/02/announcing-our-vr-artist-in-residence/

云vr和传统vr

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