开发中– Unity启动画面工具

演示地址

As you saw in our recent pricing announcements, part of our new structure allows you as a Plus or Pro subscriber to disable the Splash Screen feature of Unity. In addition to this we wanted to provide a set of simple tools to let you display a co-branded splash screen with animation, for those of you that do wish to use them.

正如您在我们最近的价格公告中所看到的那样,我们新结构的一部分允许您作为Plus或Pro订阅者禁用Unity的启动画面功能。 除此之外,我们还想提供一组简单的工具,让您希望使用动画的人一起显示带有动画的联合品牌启动画面。

As we still require Personal Edition users to show a Unity splash screen for now, these tools will also be available and become the default method of showing the Made with Unity splash. The tools are still in development, and are currently aimed to be part of Unity 5.5. Check out the video above for what they look like in practice, and please provide us with feedback in the comments below.

由于我们现在仍然需要Personal Edition用户显示Unity初始屏幕,因此这些工具也将可用,并成为显示Made with Unity初始的默认方法。 这些工具仍在开发中,目前旨在成为Unity 5.5的一部分。 观看上面的视频,了解它们在实践中的外观,并在下面的评论中向我们提供反馈。

优先问题与解答 (Pre-emptive Questions and Answers)

Q. Why not offer the shiny cube animation video we’ve seen from Unity recently?

问:为什么不提供我们最近从Unity看过的闪亮的立方体动画视频?

A. This is a pre-rendered video clip that we may consider including for platforms it would make sense to include in (Desktop and Console) in future versions of the splash screen, but for now we wanted a light-weight simple system that everyone could use – or if on Plus/Pro – opt out of.

答:这是一个预渲染的视频剪辑,我们可能会考虑将其包含在将来的启动屏幕的将来版本中(台式机和控制台)中,这是有意义的,但是现在我们想要一个重量轻的简单系统,每个人都可以使用可以使用-或(如果在Plus / Pro上)选择退出。

Q. Aliasing looks funky on the MWU logo in the video?

问:混叠在视频中的MWU徽标上看起来很时髦?

A. Yes, a little – because we are yet to implement AA for the splash – its in development, and we’ll work on the quality up til release.

答:是的,因为我们尚未在开发中实施AA,所以仍在开发中,我们将努力提高质量,直到发布。

Q. What’s to stop me as a Personal edition user from having a dark background with a dark unity logo?

问:是什么阻止我作为个人版用户使用深色背景和深色统一徽标?

A. We include the Overlay opacity as a mandatory feature on Personal edition, plus you’d be rendering at least 2 seconds of needless blank screen to try and circumvent the splash screen.

答:我们将“覆盖不透明度”作为个人版的一项强制性功能包括在内,此外,您将渲染至少2秒钟的不必要的空白屏幕,以尝试规避启动屏幕。

Q. This is cool, but why no nested prefabs?

问:这很酷,但是为什么没有嵌套的预制件呢?

A. Actually completely unrelated teams are working on features like this, and nested prefabs. We actually have solid ideas on how to achieve what is necessary for nested prefabs now and our core team are migrating from improving asset bundles to working full-time on this feature.

答:实际上,完全不相关的团队正在研究此类功能以及嵌套的预制件。 实际上,对于现在如何实现嵌套式预制件的必要性,我们实际上有扎实的想法,我们的核心团队正在从改进资产捆绑过渡到专职使用此功能。

Q. Are there any Pokémon here? I heard there were Pokémon here.

问:这里有神奇宝贝吗? 我听说这里有神奇宝贝。

A. Probably.

答:可能。

翻译自: https://blogs.unity3d.com/2016/07/22/in-development-unity-splash-screen-tools/

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