哀悼与团结的曲线_团结与移动

哀悼与团结的曲线

I wanted to take a moment and talk a bit about how we see mobile platforms here at Unity.

我想花点时间谈论一下我们如何在Unity上看到移动平台。

Any talk about mobile will start with the iPhone – it’s the device that really showed even disbelievers like me that you do want a general-purpose computer-like device in your pocket. The iPhone has been great for us – we got in on it early and let our users publish to it – adding “quite a few” users in the process. We’ve now shipped 6 versions and over 500 Unity appstore games have been launched. Pretty much whenever anyone does a list of top-something-or-other on iPhone games, you can spot a couple of Unity-powered games.

任何有关移动的讨论都将从iPhone开始-该设备确实向甚至像我这样的不信者表明,您的确想在口袋里放一台类似于计算机的通用设备。 iPhone对我们非常有用-我们很早就投入使用,并让我们的用户发布-在此过程中增加了“不少”用户。 我们现在已经发布了6个版本,并且已经发布了500多个Unity应用商店游戏。 几乎每当有人在iPhone游戏中列出最热门的游戏时,您都可以发现一些Unity驱动的游戏。

What games are people playing on the iPhone? From what I’ve heard based on data from ingame ad networks, an interesting trend is surfacing: iPhones are typically used for play sessions of around one hour – mainly in the evenings. If iPhones are really giving traditional consoles a fight in their own turf, this means that mobile devices have a huge future in the gaming space as well. So how will all this play out? I expect that over the next few years we’ll see a bunch of mobile platforms appear. Some of these will stay and quite a few more will die – in the end, I wouldn’t be surprised if we ended up with iPhone, Android and a third player. Obviously, we want our customers to be able to deploy their games to as many platforms as possible – this means that we could be adding support for some that will possibly go away in the end – that’s ok. While platform fragmentation is annoying to us, the ease of targetting multiple platforms is something we’ve always held close to our heart. Maybe we’ll suffer a bit when porting, but at least it’s only us and not all the people that just want to get creative. It’s our unofficial slogan: We suffer, so you don’t have to.

人们在iPhone上玩什么游戏? 根据游戏内广告网络的数据,我听到了一个有趣的趋势浮出水面:iPhone通常用于大约一小时的游戏时段,主要是在晚上。 如果iPhone确实在自己的地盘上为传统游戏机打架,那么这意味着移动设备在游戏领域也具有广阔的前景。 那么所有这些将如何进行? 我希望在未来几年内,我们将看到大量的移动平台。 其中一些会保留下来,还有更多会死掉-最后,如果我们最终获得iPhone,Android和第三个播放器,我不会感到惊讶。 显然,我们希望客户能够将他们的游戏部署到尽可能多的平台上-这意味着我们可以添加对最终可能消失的游戏的支持-没关系。 尽管平台碎片对我们来说很烦人,但针对多个平台的便捷性一直是我们始终贴心的事情。 也许我们在移植时会遭受一些痛苦,但至少只有我们自己,而不是所有想创新的人。 这是我们的非正式口号:我们受苦,所以您不必受苦。

Some of you have probably seen the announcement that we’re going to support NVidia’s Tegra 2 chipset. This is the first of various things we’re ready to announce and also says something about how we see the world: there’s chipsets and OSes (and then there’s the physical devices). We work on supporting a chipset (like SGX/ARM for iPhone) and we work on supporting an OS (Windows, MacOSX, iPhoneOSX). Behind the huge range of mobile devices mentioned above, there’s a somewhat smaller list of stacks: Broadcom, Qualcomm, Apple, NVidia Tegra – with an OS on top: iPhoneOSX, Windows CE, Linux, Android, etc. those are the ones that are real work for us to support – but once we have some more of these, adding new devices shouldn’t be that hard.

你们中的有些人可能已经看到宣布我们将支持NVidia的Tegra 2芯片组的声明。 这是我们准备宣布的各种事情中的第一件事,同时也说明了我们如何看待世界:芯片组和操作系统(然后是物理设备)。 我们致力于支持芯片组(例如iPhone的SGX / ARM),并致力于支持操作系统(Windows,MacOSX,iPhoneOSX)。 在上面提到的大量移动设备背后,堆栈列表的数量略少:Broadcom,Qualcomm,Apple,NVidia Tegra –操作系统最高:iPhoneOSX,Windows CE,Linux,Android等。我们真正需要支持的工作–但是一旦有了更多这些支持,添加新设备就不会那么难了。

And then there’s the Apple tablet (sure, there’s others – but who really cares?). I expect it to be OSX-based, probably some SGX/ARM chipset – while I know as little as anyone else, I’m basically thinking of an oversized & clocked iPhone 3GS. Supporting it will be some pain, but nothing major (these things are hard to say – half the time on the original iPhone port was spent on one single issue).

然后是Apple平板电脑(当然,还有其他平板电脑-但谁真正在乎?)。 我希望它是基于OSX的,可能是一些SGX / ARM芯片组–虽然我对其他人了解很少,但我基本上是在考虑超大时钟的iPhone 3GS。 支持它会有些痛苦,但是没有什么大不了的(这些事情很难说–原来iPhone端口的一半时间花在了一个问题上)。

Either way, I think gaming on mobile platforms are going to be huge, and I think we’re small and nimble enough to be among the very first with support for many of these platforms. If any of you are going to GDC, I’d love to meet up and chat about these things – drop by our booth (or failing that, there’s a wonderful comment thingy below this post).

无论哪种方式,我认为移动平台上的游戏都将是巨大的,而且我认为我们足够小巧,因此能够成为首批支持这些平台的人之一。 如果您要去GDC,我很乐意见面并谈论这些事情–到我们的展位前走(否则,在此帖子下有一个很棒的评论)。

翻译自: https://blogs.unity3d.com/2010/01/20/unity-and-mobile/

哀悼与团结的曲线

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