1.这里我简单记录下打飞盘游戏的代码,场景和手臂等建模是现成的,其中还包含音效,光线等,调试由自己调试
2.盘子随机生成代码
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CreateDisc : MonoBehaviour {
public GameObject m_disc; //定义公共游戏对象m_disc
private Transform m_transform; //定义变换类型对象m_transform
private float m_time = 2; //定义浮点类型m_time,作用是2s后生成盘子
private Transform m_collection; //定义变换类型对象m_collection,这是用于收集克隆盘子的父类,相当于一个文件夹
// Use this for initialization
void Start () {
m_transform = gameObject.GetComponent<Transform>(); //获取Transform组件
m_collection = GameObject.Find("DiscCollection").gameObject.GetComponent<Transform>