using System;
/// <summary>
/// Ray Test 的摘要说明
/// 射击是否击中目标
/// </summary>
public class RayTest
{
public Transform shotT;
public void Shoot()
{
//设置射线的起始点
Ray ray = new Ray(shotT.position, shotT.forward);
RaycastHit hit;
//设置距离
float distance = 20;
//collisionMask 设置需要碰撞物体的层名字
if (Physics.Raycat(ray, out hit, distance, collisionMask))
{
distance = hit.distance;
//判断碰撞的物体是否包含血条
if (hit.collider.GetComponent<Entity>())
{
Debug.Log("entity");
//TODO:输入伤害值
}
}
}
}
/// <summary>
/// Ray Test 的摘要说明
/// 射击是否击中目标
/// </summary>
public class RayTest
{
public Transform shotT;
public void Shoot()
{
//设置射线的起始点
Ray ray = new Ray(shotT.position, shotT.forward);
RaycastHit hit;
//设置距离
float distance = 20;
//collisionMask 设置需要碰撞物体的层名字
if (Physics.Raycat(ray, out hit, distance, collisionMask))
{
distance = hit.distance;
//判断碰撞的物体是否包含血条
if (hit.collider.GetComponent<Entity>())
{
Debug.Log("entity");
//TODO:输入伤害值
}
}
}
}