Unity AssetBunlde 简单使用

1、该文件目录 Asset/Editor

using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEditor;
using UnityEngine;

public class CreatorAssetBundle {
    [MenuItem("AssetBundle/Window")]
    static void CreatorAssetBundleFunc()
    {
        string dir = "AssetBundleWindow";
        if (!Directory.Exists(dir))
        {
            Directory.CreateDirectory(dir);
        }
        // BuildTarget.Android  需要安装unity abdroid环境
        BuildPipeline.BuildAssetBundles(dir, BuildAssetBundleOptions.None, BuildTarget.StandaloneWindows64);
    }

}

 2、远程加载AsstBunlde

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking;

public class AssetBundleTest : MonoBehaviour
{
    // Start is called before the first frame update
    void Start()
    {
        StartCoroutine(LoadAssetBundleRequst());

    }

    // 本地加载
    private void LoadAssetBundle()
    {
        AssetBundle ab = AssetBundle.LoadFromFile("D:/Unity/Project/TestProjectI/AssetBundle/cube");
        GameObject gm = ab.LoadAsset<GameObject>("Cube");
        GameObject s = Instantiate(gm, new Vector3(0, -1, 0), Quaternion.identity);
        s.transform.parent = transform;
    }
    // 远程加载
    private IEnumerator LoadAssetBundleRequst()
    {
        // assetbundle放入cdn里面
        UnityWebRequest requset = UnityWebRequestAssetBundle.GetAssetBundle("http://test.com/assetbundle/cube");
        yield return requset.SendWebRequest();

        AssetBundle ab = DownloadHandlerAssetBundle.GetContent(requset);
        GameObject gm = ab.LoadAsset<GameObject>("Cube");
        GameObject s = Instantiate(gm, new Vector3(0, -1, 0), Quaternion.identity);
        s.transform.parent = transform;

    }

    // Update is called once per frame
    void Update()
    {
        
    }
}

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