htc交互
fanfan_hongyun
VR unity 虚拟仿真
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VRTK简要说明
1.导入VRTK开发包 ,下方三个为基础控件,用于识别硬件设备以及相关配置2.移动功能简介3.ui交互事件,将VRTK_UICanvas 组件添加到Canvas下可用ui所有事件1.问题容易出现ui穿透,所以在做的时候要防止穿透,最好不存在遮挡,将不需要用的ui缩小为02.问题动态ui添加事件容易出问题(例如滚动ui的button点击事件会出现ui绑定事件错乱,原因为ui层级发生变动,所以应该提前添加事件)4.物体抓取、碰撞反馈:重写VRTK_Interacta...原创 2021-12-01 17:51:52 · 4761 阅读 · 1 评论 -
Htc圆盘键分区域使用
if (hit.transform.name == "MovieBackGround") { //ATouchpad键 圆盘交互 //触摸触发 if (trackdevice.GetTouch(SteamVR_Controller.原创 2018-01-27 18:44:03 · 782 阅读 · 0 评论 -
VR_圆盘划分
SteamVR_Controller.Device device_left; SteamVR_TrackedObject trackobject_left; // Use this for initialization void Start () { trackobject_left = transform.GetComponent<SteamVR_...原创 2018-02-27 09:39:04 · 302 阅读 · 0 评论 -
“手摇” 搅拌机
using System.Collections;using System.Collections.Generic;using UnityEngine;public class Hand_trigger : MonoBehaviour { SteamVR_TrackedObject trackobj; SteamVR_Controller.Device device; ...原创 2018-07-11 09:50:21 · 192 阅读 · 0 评论 -
叉乘的用途(脚印)
using UnityEngine;using System.Collections;public class PlayerVR : MonoBehaviour{ protected Transform _transform; private Transform _foot; public static PlayerVR Instance; priva...原创 2018-07-12 12:48:07 · 435 阅读 · 0 评论 -
VR——凝视
此脚本挂到相机上using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEngine.UI;public class GazeController : MonoBehaviour{ //准星容器 public Canvas reticleCanv...原创 2018-07-07 11:57:05 · 1015 阅读 · 0 评论 -
Steam VR Plugins(自写封装2种类型)
主脚本:using System.Collections;using System.Collections.Generic;using UnityEngine;public class Hand_demo : MonoBehaviour { public static Hand_demo instance; SteamVR_TrackedObject trackobj...原创 2018-09-29 11:36:33 · 321 阅读 · 0 评论