c#
fanfan_hongyun
VR unity 虚拟仿真
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Unity 应用消息中心-MessageCenter
Ps:主要解决耦合问题,把脚本之间的联系通过不同消息类型事件形式进行贯通。3.MC_Default_Data具体接收类脚本。2.DelegateEvent消息类型脚本。1.MessageCenter主脚本。原创 2023-08-25 17:17:48 · 970 阅读 · 0 评论 -
回调函数
using System.Collections;using System.Collections.Generic;using UnityEngine;using System;//无参委托函数public delegate void CallBack_zero();//单参委托函数 可自定义参数类型public delegate void CallBack_one(int number);//多参委托函数 可自定义参数类型public delegate void CallBack_tw.原创 2020-12-16 09:52:38 · 102 阅读 · 0 评论 -
unity从服务器下载资源并且保存到本地
https://blog.csdn.net/Lccyxm/article/details/52015918# /// <summary> /// 下载并保存资源到本地 /// </summary> /// <param name="url"></param> /// <param name="name"></param> /// <returns></r.转载 2020-10-09 19:03:54 · 416 阅读 · 0 评论 -
泛型委托
using System;using System.Collections.Generic;using System.Linq;using System.Text;using System.Threading.Tasks;namespace Delegate{ /*泛型(Generic) 允许您延迟编写类或方法中的编程元素的数据类型的规范,直到实际在程序中使用它的时候。换句...原创 2019-02-20 10:46:23 · 278 阅读 · 0 评论 -
属性与构造函数的使用
//#define 属性 输出6True#define 属性 //输出7Flaseusing System;using System.Collections.Generic;using System.Linq;using System.Text;using System.Threading.Tasks;namespace Test_learn{ /*属性(Proper...原创 2019-02-19 10:40:08 · 232 阅读 · 0 评论 -
C#编写桌球运动
有两种方法(前题将重力取消)1.将小球赋予弹力材质,追加力即可2.如下将以下脚本挂到小球即可using System.Collections;using System.Collections.Generic;using UnityEngine;//尾翼效果为 trail rendererpublic class Ball_test : MonoBehaviour { //...原创 2018-10-20 16:22:42 · 877 阅读 · 0 评论 -
Assetbundle——讲解
https://blog.csdn.net/xiongwen_li/article/details/78831851?utm_source=copy转载 2018-10-15 14:58:01 · 128 阅读 · 0 评论 -
Steam VR Plugins(自写封装2种类型)
主脚本:using System.Collections;using System.Collections.Generic;using UnityEngine;public class Hand_demo : MonoBehaviour { public static Hand_demo instance; SteamVR_TrackedObject trackobj...原创 2018-09-29 11:36:33 · 330 阅读 · 0 评论 -
Unity 2d/3d 拖拽
using System.Collections;using System.Collections.Generic;using UnityEngine;//接口引用的事件系统命名空间using UnityEngine.EventSystems;public class Test_2d : MonoBehaviour, IDragHandler,IPointerClickHandl...原创 2018-09-28 17:17:46 · 496 阅读 · 0 评论 -
输入32位整数求共有多少个1?
using System.Collections;using System.Collections.Generic;using UnityEngine;using System.Reflection;using System;public class NewBehaviourScript : MonoBehaviour { Assembly new_assembly; ...原创 2018-10-13 10:33:32 · 528 阅读 · 0 评论 -
unity UV以及天空盒的移动
using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEngine.UI;//当没有效果时 看看材质是否为fade 或图片颜色是否为白色透明(如果是没效果更换带颜色的其他texture),或者调调Tiling 的xy以及offet的xypublic class Mai...原创 2019-04-26 16:27:46 · 793 阅读 · 0 评论 -
unity 解析json数据接口说明
JSON说明三种解析说明json数据类型说明unity解析(步骤)1.将下载好的Newtonsoft.Json找到内部的.dll文件,将其放置到unity Asset下Plugins下,新建脚本引用命名空间Newtonsoft.Json 即可使用相关方法(只需要.dll文件,xml和pdb不需要)2.有可能出现的错误2.1没有引入实例(可能没有序列化)2.2Js...原创 2019-04-29 17:20:32 · 820 阅读 · 0 评论 -
解析接口数据并按照相应格式进行下载读取应用
using System.Collections;using System.Collections.Generic;using UnityEngine;using Newtonsoft.Json;using UnityEngine.UI;using System.IO;public class NewBehaviourScript : MonoBehaviour { //接...原创 2019-05-08 14:40:59 · 241 阅读 · 0 评论 -
unity PC 、安卓修改数据库文件
详情参考https://www.cnblogs.com/xiaoyulong/p/8686886.htmlMySqlAccess脚本是别人封装好的using MySql.Data.MySqlClient;using System;using System.Data;public class MySqlAccess{ public static MySqlConnecti...转载 2019-05-10 17:02:47 · 489 阅读 · 0 评论 -
unity接本地摄像头
using System.Collections;using System.Collections.Generic;using UnityEngine;using System.IO;public class Test : MonoBehaviour { public string devicename; WebCamTexture tex; IEnumer...转载 2019-05-17 15:07:36 · 282 阅读 · 0 评论 -
unity 搜索内容
可检索中文|英文using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEngine.UI;public class Searchlogic : MonoBehaviour{ //搜索库 private GameObject gridnames...原创 2019-05-31 15:37:16 · 1594 阅读 · 12 评论 -
多线程单例使用说明
单例脚本using System.Collections;using System.Collections.Generic;using UnityEngine;public class NewBehaviourScript : MonoBehaviour { private static NewBehaviourScript instance; private st...原创 2019-06-13 17:09:04 · 324 阅读 · 0 评论 -
字符数组查重置顶
using System.Collections;using System.Collections.Generic;using UnityEngine;public class String_demo : MonoBehaviour { private Dictionary<string, List<string>> _lib = new Dictio...原创 2019-06-11 09:46:36 · 177 阅读 · 0 评论 -
unity球面上均匀分布N个点
转自:https://blog.csdn.net/welfare8888/article/details/81449494using System.Collections;using System.Collections.Generic;using UnityEngine;using System;public class Sn : MonoBehaviour { voi...转载 2019-06-11 10:53:18 · 2262 阅读 · 0 评论 -
unity蒲公英(一片,一片,一片片......)
using System.Collections;using System.Collections.Generic;using UnityEngine;using System;public class Sn : MonoBehaviour { void Start() { CreatPointOnSphere(50,30); }...原创 2019-06-11 14:45:49 · 617 阅读 · 1 评论 -
Unity 瞄准镜实现
using UnityEngine;using System.Collections;public class TelesopicView : MonoBehaviour{ public float zoomLevel = 2.0f; public float zoomInSpeed = 100.0f; public float zoomOutSpeed = 1...转载 2018-10-11 15:21:42 · 4651 阅读 · 3 评论 -
“手摇” 搅拌机
using System.Collections;using System.Collections.Generic;using UnityEngine;public class Hand_trigger : MonoBehaviour { SteamVR_TrackedObject trackobj; SteamVR_Controller.Device device; ...原创 2018-07-11 09:50:21 · 208 阅读 · 0 评论 -
unity异步加载场景
using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEngine.SceneManagement;public enum Zhuan_huan{ one, two}public class Head_trigger : MonoBehaviour...转载 2018-07-17 10:41:33 · 434 阅读 · 0 评论 -
设置相机灵敏度和视距平滑
using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityStandardAssets.Characters.FirstPerson;using UnityEngine.UI;public class Tiao_jie : MonoBehaviour { publ...原创 2018-07-09 12:31:52 · 556 阅读 · 0 评论 -
Excel在unity中的读取
using System.Collections;using System.Collections.Generic;using System.IO;using UnityEngine;using System.Data;using Excel;public class Excel_test : MonoBehaviour { public string ExcelPathName; v...原创 2018-06-07 16:32:58 · 952 阅读 · 0 评论 -
xml的写入
写入配置文件using UnityEngine;using System.Collections;using System.Xml;using System.Collections.Generic;using System.Reflection;using System.IO;using UnityEngine.UI;using System;//处理加载缓存 获取配置的管理器...原创 2018-05-23 19:21:46 · 259 阅读 · 0 评论 -
VR 游戏本地存档
using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEngine.UI;using System;public class Rigth_hand : MonoBehaviour { public static Rigth_hand instance; ...原创 2018-05-05 10:20:30 · 767 阅读 · 0 评论 -
登录注册(txt)
using System.Collections;using System.Collections.Generic;using UnityEngine;//此脚本挂在button出发事件public class Zhucebutton : MonoBehaviour { //调整ui深度达到重叠效果 public void ReturnLogin() {原创 2018-01-10 16:05:08 · 529 阅读 · 0 评论 -
List《string》
public class User { public string UserName { get { return userName; } set { userName = value; } } public string Passwo原创 2018-01-09 14:50:24 · 261 阅读 · 0 评论 -
FileInof
using System;using System.Collections.Generic;using System.Linq;using System.Text;using System.Threading.Tasks;using System.IO;namespace FileInfo类{ class Program { static void Ma原创 2017-09-19 13:58:12 · 414 阅读 · 0 评论 -
PC——端拿取物体
using System.Collections;using System.Collections.Generic;using UnityEngine;public class Ray_hit : MonoBehaviour { private GameObject demo; private int layer; // Use this for initializati...原创 2018-07-05 12:37:33 · 168 阅读 · 0 评论 -
叉乘的用途(脚印)
using UnityEngine;using System.Collections;public class PlayerVR : MonoBehaviour{ protected Transform _transform; private Transform _foot; public static PlayerVR Instance; priva...原创 2018-07-12 12:48:07 · 439 阅读 · 0 评论 -
模拟第一人称(鼠标可显)
using System.Collections;using System.Collections.Generic;using UnityEngine;public class CameraMove : MonoBehaviour{ [SerializeField] private float moveSpeed; float xx = -90f; ...转载 2018-09-26 09:34:02 · 320 阅读 · 0 评论 -
Game视图实现Scene鼠标滑动观看
using UnityEngine;using System.Collections;public class bl_UHTCamera : MonoBehaviour { // WASDQE Panning public float minPanSpeed = 0.1f; // Starting panning speed public float max...转载 2018-09-25 11:42:40 · 264 阅读 · 0 评论 -
全方位观看物体《Camera》
/** * Camera orbit controls. */using UnityEngine;using System.Collections;namespace ProBuilder2.Examples{ public class CameraControls : MonoBehaviour { const string INPUT_MOUSE_SCROLLWHEE...转载 2018-09-17 17:41:40 · 208 阅读 · 0 评论 -
“吃鸡”大飞机视角控制
using UnityEngine;using System.Collections;//此脚本挂到相机上[AddComponentMenu("Camera-Control/Mouse Orbit with zoom")]public class MouseOrbit : MonoBehaviour { public Transform target; public float ...原创 2018-08-22 15:02:07 · 551 阅读 · 0 评论 -
unity四种Text总结
using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEngine.UI;public class UI_text : MonoBehaviour { //画布下的 Text 可添加 Shadow与OutLine组件进行装饰 public Text T...原创 2018-08-07 17:01:47 · 10710 阅读 · 0 评论 -
Hierarchy上寻找物体
using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEngine.UI;public class Test : MonoBehaviour { //序列帧贴图图片 public Texture[] sprites; //计时器 flo...原创 2018-08-06 15:02:24 · 769 阅读 · 0 评论 -
Unet 教程
https://blog.csdn.net/qq744886227/article/details/78477375转载 2018-07-27 15:41:07 · 1198 阅读 · 0 评论 -
C#排序
https://www.cnblogs.com/WangJinYang/p/3553792.html转载 2018-07-25 17:57:52 · 365 阅读 · 0 评论