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拖拽放置
fanfan_hongyun
VR unity 虚拟仿真
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RuntimeTransformGizmos插件使用教程
运行时 模型编辑转载 2021-04-06 11:39:13 · 853 阅读 · 0 评论 -
拖拽排序(demo)
using UnityEngine; using System.Collections; using UnityEngine.EventSystems; using UnityEngine.UI; public class OnTestDrag : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDragHandler, IPointerEnterHandler { private Vector3 mBeginPos; privat.原创 2021-03-11 16:01:44 · 232 阅读 · 0 评论 -
Gradient 颜色渐变
using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace ExtraFoundation.Components { [AddComponentMenu("UI/Effects/Gradient")] public class UIGradient : BaseMeshEffect { #region Public ...原创 2020-12-25 14:11:32 · 517 阅读 · 0 评论 -
拖动ui限制区域
将以下脚本挂在被拖拽的ui上,container为限制的区域Rect using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; public class Demo1 : MonoBehaviour, IBeginDragHandler, IDragHandler { // 另一个UI =限制的区域 public Rec.原创 2020-12-03 18:58:42 · 173 阅读 · 0 评论 -
unity Drag image 放置物体
简单易懂转载 2020-09-07 17:56:57 · 563 阅读 · 0 评论 -
3d拖拽
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; public class Test : MonoBehaviour { /// <summary> /// 这里是3D物体的移动,注意坐标系的转...原创 2019-07-11 15:35:21 · 273 阅读 · 0 评论