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fanfan_hongyun
VR unity 虚拟仿真
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GL网格2D与3D
【代码】GL网格2D与3D。原创 2022-09-13 15:36:55 · 208 阅读 · 0 评论 -
钟表示例(等间隔克隆)
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Test_demo : MonoBehaviour { //待生成 public GameObject cube; //基准点 public GameObject sphere; private Vector3 v_start; private Quaterni...原创 2021-11-30 14:47:11 · 3443 阅读 · 0 评论 -
贝塞尔曲线demo
using System.Collections; using System.Collections.Generic; using UnityEngine; using DG.Tweening; public class Bei_sai_er : MonoBehaviour { public Transform startTrans; public Transform endTrans; [Header("高度")] public float height; ...原创 2021-04-06 16:13:12 · 279 阅读 · 0 评论 -
饼状图demo
图片位置一样 using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using DG.Tweening; public class Tes_bing_zhuang : MonoBehaviour { //分类几种类型 public Image[] images; //对应几组数据 public float[] f_a..原创 2021-04-01 12:01:38 · 108 阅读 · 0 评论 -
C# 打印图形 集合
//菱形 int num = 6;int num1 = 5; for (int i = 0; i { for (int j = 0; j { Console.Write(" ");原创 2017-08-04 18:34:25 · 629 阅读 · 2 评论 -
九九乘法表
namespace 九九乘法表 { class Program { static void Main(string[] args) { //九九乘法表 //外层循环控制的是行数 for (int i = 1; i {原创 2017-08-04 18:39:07 · 260 阅读 · 0 评论 -
打印图形集合
1x1=1 1x2=2 2x2=4 1x3=3 2x3=6 3x3=9 1x4=4 2x4=8 3x4=12 4x4=16 1x5=5 2x5=10 3x5=15 4x5=20 5x5=25 1x6=6 2x6=12 3x6=18 4x6=24 5x6=30 6x6=36 1x7=7 2x7=14 3x7=21 4x7=28 5x7=35 6x7原创 2017-08-05 12:57:50 · 248 阅读 · 0 评论 -
打印图形集合
* *** ***** ******* ********* NUM / num可变 1. public static void Test01(int NUM) { for (int i = 0; i { for (int j = 0; j原创 2017-08-05 12:55:04 · 206 阅读 · 0 评论