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sharde
unity 特效 shader
fanfan_hongyun
VR unity 虚拟仿真
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UI渲染在3D物体前面 shader
转载连接// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'Shader "UI/Overlay"{ Properties { [PerRendererData] _MainTex ("Font Texture", 2D) = "white" {} _Color("Tint", Color) = (1,1,1,1) _StencilComp ("Stencil C.转载 2021-12-03 11:51:41 · 318 阅读 · 0 评论 -
HighlightPlus
using System.Collections;using System.Collections.Generic;using UnityEngine;using HighlightPlus;public class Hight_light_test : MonoBehaviour{ HighlightEffect[] effects; // Start is called before the first frame update void Start() ...原创 2021-09-09 10:07:50 · 985 阅读 · 0 评论 -
shader
https://blog.csdn.net/lyh916/article/details/45618211高亮,波纹,遮挡转载 2020-11-24 09:39:00 · 75 阅读 · 0 评论 -
Sharde forge(闪亮)
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'// Shader created with Shader Forge v1.32 // Shader Forge (c) Neat Corporation / Joachim Holmer - http://www.acegik原创 2018-01-08 09:13:48 · 590 阅读 · 0 评论 -
Sharde (高光Out)
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'// Shader created with Shader Forge v1.32 // Shader Forge (c) Neat Corporation / Joachim Holmer - http://www.ace原创 2018-01-08 09:29:12 · 2837 阅读 · 0 评论