游戏
fanfan_hongyun
VR unity 虚拟仿真
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Fracturing & Destruction 1.11
详情可看内置Dem,可复用using System.Collections;using System.Collections.Generic;using UnityEngine;public class Po_sui : MonoBehaviour{ public float MouseSpeed = 0.3f; // Mouse sensivity private Vector3 m_v3MousePosition; ...原创 2021-09-09 15:21:30 · 272 阅读 · 0 评论 -
奋斗的小鸟demo
using System.Collections;using System.Collections.Generic;using UnityEngine;public class Gamemanager : MonoBehaviour{ public static Gamemanager instance; public List<birds> lisr_birds; public List<Pig> lisr_pigs; //存...原创 2021-09-03 17:22:13 · 178 阅读 · 0 评论 -
赛车demo
using System.Collections;using System.Collections.Generic;using UnityEngine;public class Car_player : MonoBehaviour{ [Header("四个轮子")] public GameObject[] wheel_obj; [Header("四个 WheelColider")] public WheelCollider[] wheel_colider;...原创 2021-09-03 16:55:25 · 82 阅读 · 0 评论 -
抛物线
using UnityEngine;using System.Collections;/// <summary>/// 弓箭轨迹模拟/// 阿亮设计,欢迎交流经验/// </summary>public class Radar : MonoBehaviour{ public float Power = 10;//这个代表发射时的速度/力度等,可以通过...转载 2018-07-02 14:51:46 · 922 阅读 · 0 评论 -
unity射线拆装物体demo源码
using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEngine.UI;public class Scrollbardemo: MonoBehaviour { //public Image inmagedemo; //public Scrollbar socreba...原创 2018-06-07 16:46:31 · 1295 阅读 · 0 评论 -
VR 游戏本地存档
using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEngine.UI;using System;public class Rigth_hand : MonoBehaviour { public static Rigth_hand instance; ...原创 2018-05-05 10:20:30 · 764 阅读 · 0 评论 -
扇形攻击(判定)
List<Boss> list = BossManger.Instance.Bosslist; for (int i = 0; i < list.Count; i++) { Boss boss = list[i]; float distance = Vector3.Distance(boss.Transform.posi原创 2017-10-10 21:38:42 · 717 阅读 · 0 评论 -
如何控制屏幕(摄像机)移动
using UnityEngine;using System.Collections;public class ScrenSlip : MonoBehaviour { // Use this for initialization void Start() { } // Update is called once per frame void Update(原创 2017-09-08 14:43:50 · 1090 阅读 · 0 评论