方式一:使用cocoscreator自带的材质
var material = cc.Material.getInstantiatedBuiltinMaterial("2d-gray-sprite", this.node) //creator自带的 builtin-2d-gray-sprite
this.node.getComponent(cc.Sprite).setMaterial(0, material)
方式二:从其他节点身上获取材质
var material = cc.Material.getInstantiatedMaterial(this.otherNode.getComponent(cc.Sprite).sharedMaterials[0], this.node)
this.node.getComponent(cc.Sprite).setMaterial(0, material)
方式三:加载资源里的
var self = this
cc.loader.loadRes(materialPath, cc.Material, function(err, res) {
var material = cc.Material.getInstantiatedMaterial(res, self.node)
self.node.getComponent(cc.Sprite).setMaterial(0, material)
})