public GameObject line;
public Transform[] wayPoint;
int i;
void Start()
{
i=0;
}
void Update()
{
if(i<wayPoint.Length-1)
{
Vector3 tempPos=(wayPoint[i].position+wayPoint[i+1].position)/2;
GameObject go=(GameObject)Instantiate(line,tempPos,Quaternion.identity) ;
go.name=""+i;
go.transform.right=(go.transform.position-wayPoint[i].position).normalized;
float distance=Vector3.Distance(wayPoint[i].position,wayPoint[i+1].position);
go.transform.localScale=new Vector3(distance,0.01f,0.01f);
i++;
}
}