void ObjectMove()
{
float x = Input.GetAxis ("Horizontal");
float y = Input.GetAxis ("Vertical");
moveSpeed = new Vector3 (x * Time.deltaTime * 500, 0f, y * Time.deltaTime * 500);
CharacterController ca = gameObject.GetComponent<CharacterController>();
ca.SimpleMove (moveSpeed);
{
float x = Input.GetAxis ("Horizontal");
float y = Input.GetAxis ("Vertical");
moveSpeed = new Vector3 (x * Time.deltaTime * 500, 0f, y * Time.deltaTime * 500);
CharacterController ca = gameObject.GetComponent<CharacterController>();
ca.SimpleMove (moveSpeed);
}
SimpleMove 封装咯重力
Move没有封装重力