MoveTree

控制拖动物体移动

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MoveTree : MonoBehaviour
{
    GameObject gobj = null;
    Plane objPlane; Vector3 mo;
    Ray GenerateMouseRay()
    {
        Vector3 mousePosFar = new Vector3(
            Input.mousePosition.x,
            Input.mousePosition.y,
            Camera.main.farClipPlane);
        Vector3 mousePosNear = new Vector3(
            Input.mousePosition.x,
            Input.mousePosition.y,
            Camera.main.nearClipPlane);
        Vector3 mousePosF = Camera.main.ScreenToWorldPoint(mousePosFar);
        Vector3 mousePosN = Camera.main.ScreenToWorldPoint(mousePosNear);
        Ray mr = new Ray(mousePosN, mousePosF - mousePosN); return mr;
    }
    // Update is called once per frame 
    void Update()
    {
        if (Input.GetMouseButtonDown(0))
        {
            Ray mouseRay = GenerateMouseRay();
            RaycastHit hit;
            if (Physics.Raycast(mouseRay.origin, mouseRay.direction, out hit))
            {
                gobj = hit.transform.gameObject;
                objPlane = new Plane(Camera.main.transform.forward * -1, gobj.transform.position);
                //calc mouse offser
                Ray mRay = Camera.main.ScreenPointToRay(Input.mousePosition);
                float rayDistance;
                objPlane.Raycast(mRay, out rayDistance);
                mo = gobj.transform.position - mRay.GetPoint(rayDistance);
            }
        }
        else if (Input.GetMouseButton(0) && gobj)
        {
            Ray mRay = Camera.main.ScreenPointToRay(Input.mousePosition);
            float rayDistance;
            if (objPlane.Raycast(mRay, out rayDistance))
            {
                gobj.transform.position = mRay.GetPoint(rayDistance) + mo;
            }
            else if (Input.GetMouseButtonUp(0) && gobj)
            {
                gobj = null;
            }
        }
    }
}

 

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