using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ChangeSort : MonoBehaviour
{
public int max = 0;
private void Update()
{
if (Input.GetKeyDown(KeyCode.Space))
{
max++;
if (max >= 4)
{
max = 0;
}
transform.GetChild(max).SetAsFirstSibling();
}
if (Input.GetKeyDown(KeyCode.A))
{
max++;
if (max >= 4)
{
max = 0;
}
transform.GetChild(max).SetAsLastSibling();
}
if (Input.GetKeyDown(KeyCode.S))
{
max++;
if (max >= 4)
{
max = 0;
}
transform.GetChild(max).SetSiblingIndex(2);
}
}
}