Get started with SpatialOS for Unity by launching a cloud deployment of our FPS Starter project. This will introduce you to the workflows and tooling you’ll use with SpatialOS and Unity, allowing you to run your game at scale with up to 200 simulated player-clients running in the cloud. Once you’ve done this, you’ll then be ready to learn how to build your own features. Our tutorial for adding Health Pickups functionality will introduce you to this development experience.
通过启动我们的FPS Starter项目的云部署,从SpatialOS开始实现Unity。这将向您介绍使用SpatialOS和Unity时使用的工作流和工具,允许您在云中运行最多200个模拟玩家-客户机的情况下按比例运行游戏。完成这些之后,您就可以学习如何构建自己的特性了。我们关于添加健康拾取功能的教程将向您介绍这种开发体验。