关节阻抗
#include <iostream>
#include <Eigen/Dense>
// 机械臂关节结构体
struct Joint {
double position; // 关节位置
double velocity; // 关节速度
double desiredPosition; // 期望关节位置
double stiffness; // 刚度系数
double damping; // 阻尼系数
};
// 计算关节力
double calculateJointForce(const Joint& joint) {
// 计算位置误差
double positionError = joint.desiredPosition - joint.position;
// 计算速度误差
double velocityError = 0 - joint.velocity;
// 计算阻抗力
double force = joint.stiffness * positionError + joint.damping * velocityError;
return force;
}
// 阻抗控制循环
void impedanceControlLoop(std::vector<Joint>& joints) {
// 假设的控制周期
double controlPeriod = 0.01;
for (Joint& joint : joints) {
// 计算关节力
double force = calculateJointForce(joint);
// 根据力计算加速度
double acceleration = force / joint.stiffness;
// 更新速度和位置
joint.velocity += acceleration * controlPeriod;
joint.position += joint.velocity * controlPeriod;
}
}
int main() {
std::vector<Joint> joints(6);
// 初始化关节状态和参数
for (int i = 0; i < 6; ++i) {
joints[i].position = 0.0;
joints[i].velocity = 0.0;
joints[i].desiredPosition = 1.0;
joints[i].stiffness = 100.0;
joints[i].damping = 10.0;
}
// 控制循环次数
int numIterations = 1000;
for (int i = 0; i < numIterations; ++i) {
impedanceControlLoop(joints);
// 打印当前关节位置
std::cout << "Iteration " << i << ": ";
for (const Joint& joint : joints) {
std::cout << joint.position << " ";
}
std::cout << std::endl;
}
return 0;
}
笛卡尔阻抗
#include <iostream>
#include <Eigen/Dense>
// 机械臂末端位姿结构体
struct EndEffectorPose {
Eigen::Vector3d position; // 位置
Eigen::Quaterniond orientation; // 姿态(四元数表示)
};
// 机械臂末端期望位姿结构体
struct DesiredEndEffectorPose {
Eigen::Vector3d desiredPosition; // 期望位置
Eigen::Quaterniond desiredOrientation; // 期望姿态(四元数表示)
double stiffnessPosition; // 位置刚度
double dampingPosition; // 位置阻尼
double stiffnessOrientation; // 姿态刚度
double dampingOrientation; // 姿态阻尼
};
// 计算笛卡尔空间的力和扭矩
Eigen::Vector6d calculateCartesianForceTorque(const EndEffectorPose& currentPose, const DesiredEndEffectorPose& desiredPose) {
Eigen::Vector3d positionError = desiredPose.desiredPosition - currentPose.position;
Eigen::Vector3d velocityErrorPosition = Eigen::Vector3d::Zero() - currentPose.position;
Eigen::Quaterniond orientationError = desiredPose.desiredOrientation * currentPose.orientation.inverse();
Eigen::Vector3d angularError = orientationError.toRotationMatrix().eulerAngles(0, 1, 2); // 转换为欧拉角来表示姿态误差
Eigen::Vector3d velocityErrorOrientation = Eigen::Vector3d::Zero() - angularError;
Eigen::Vector3d force = desiredPose.stiffnessPosition * positionError + desiredPose.dampingPosition * velocityErrorPosition;
Eigen::Vector3d torque = desiredPose.stiffnessOrientation * angularError + desiredPose.dampingOrientation * velocityErrorOrientation;
Eigen::Vector6d forceTorque;
forceTorque << force, torque;
return forceTorque;
}
// 笛卡尔阻抗控制循环
void cartesianImpedanceControlLoop(EndEffectorPose& currentPose, DesiredEndEffectorPose& desiredPose) {
// 假设的控制周期
double controlPeriod = 0.01;
Eigen::Vector6d forceTorque = calculateCartesianForceTorque(currentPose, desiredPose);
// 假设简单的动力学模型,根据力和扭矩计算加速度
Eigen::Vector6d acceleration = forceTorque;
// 更新速度和位置
currentPose.position += currentPose.velocity * controlPeriod + 0.5 * acceleration.head<3>() * controlPeriod * controlPeriod;
currentPose.orientation = currentPose.orientation * Eigen::AngleAxisd(0.5 * acceleration.tail<3>().norm() * controlPeriod, acceleration.tail<3>().normalized());
currentPose.velocity += acceleration * controlPeriod;
}
int main() {
EndEffectorPose currentPose;
currentPose.position = Eigen::Vector3d::Zero();
currentPose.orientation = Eigen::Quaterniond::Identity();
currentPose.velocity = Eigen::Vector3d::Zero();
DesiredEndEffectorPose desiredPose;
desiredPose.desiredPosition = Eigen::Vector3d(1.0, 1.0, 1.0);
desiredPose.desiredOrientation = Eigen::Quaterniond::Identity();
desiredPose.stiffnessPosition = 100.0;
desiredPose.dampingPosition = 10.0;
desiredPose.stiffnessOrientation = 50.0;
desiredPose.dampingOrientation = 5.0;
// 控制循环次数
int numIterations = 1000;
for (int i = 0; i < numIterations; ++i) {
cartesianImpedanceControlLoop(currentPose, desiredPose);
// 打印当前末端位姿
std::cout << "Iteration " << i << ": Position: " << currentPose.position.transpose() << ", Orientation: ";
std::cout << currentPose.orientation.coeffs().transpose() << std::endl;
}
return 0;
}