开场3条鲸鱼动画,唤醒和协程两种方式控制延时,启动鲸鱼,移动脚本Vector3.SmoothDamp从一点移动另一点,和iTween.MoveTo一样的
using UnityEngine;
using System.Collections;
using UnityEngine.SceneManagement;
public class start : MonoBehaviour {
public float yiedtime=3f;
public GameObject fishone ;
public GameObject fish3;
//public GameObject fish2;
// Use this for initialization
void Start () {
StartCoroutine (Jinchang());
Invoke("FishThree", 20f);
}
// Update is called once per frame
void Update () {
}
void FishThree()
{
fish3.SetActive(true);
}
public void Zhuangchang ()
{
SceneManager.LoadScene("01");
}
IEnumerator Jinchang()
{
yield return new WaitForSeconds (yiedtime);
//fish1.SetActive (true);
tranlste go=fishone.GetComponent<tranlste>();
go.enabled = true;
}
using UnityEngine.SceneManagement;
public class start : MonoBehaviour {
public float yiedtime=3f;
public GameObject fishone ;
public GameObject fish3;
//public GameObject fish2;
// Use this for initialization
void Start () {
StartCoroutine (Jinchang());
Invoke("FishThree", 20f);
}
// Update is called once per frame
void Update () {
}
void FishThree()
{
fish3.SetActive(true);
}
public void Zhuangchang ()
{
SceneManager.LoadScene("01");
}
IEnumerator Jinchang()
{
yield return new WaitForSeconds (yiedtime);
//fish1.SetActive (true);
tranlste go=fishone.GetComponent<tranlste>();
go.enabled = true;
}
}
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鲸鱼移动脚本
using UnityEngine;
using System.Collections;
public class tranlste : MonoBehaviour {
public Transform mubiao;
private Vector3 sudu = Vector3.left;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
//transform.Translate(Vector3.left*Time.deltaTime*500,mubiao);
transform.position=Vector3.SmoothDamp (transform.position,mubiao.position,ref sudu ,10f);
}
}