鲸鱼开场唤醒和协程两种方式控制延时启动Vector3.SmoothDamp代替iTween.MoveTo

 开场3条鲸鱼动画,唤醒和协程两种方式控制延时,启动鲸鱼,移动脚本Vector3.SmoothDamp从一点移动另一点,和iTween.MoveTo一样的

using UnityEngine;
using System.Collections;
using UnityEngine.SceneManagement;
public class start : MonoBehaviour {
public float yiedtime=3f;
public GameObject fishone ;
public GameObject fish3;
//public GameObject fish2;
// Use this for initialization
void Start () {

StartCoroutine (Jinchang());
Invoke("FishThree", 20f);

}
// Update is called once per frame
void Update () {

}
void FishThree()
{
fish3.SetActive(true);
}
public void Zhuangchang ()
{
SceneManager.LoadScene("01");
}

IEnumerator Jinchang()
{
yield return new WaitForSeconds (yiedtime);
//fish1.SetActive (true);
tranlste go=fishone.GetComponent<tranlste>();
go.enabled = true;
}

using System.Collections;
using UnityEngine.SceneManagement;
public class start : MonoBehaviour {
public float yiedtime=3f;
public GameObject fishone ;
public GameObject fish3;
//public GameObject fish2;
// Use this for initialization
void Start () {

StartCoroutine (Jinchang());
Invoke("FishThree", 20f);

}
// Update is called once per frame
void Update () {

}
void FishThree()
{
fish3.SetActive(true);
}
public void Zhuangchang ()
{
SceneManager.LoadScene("01");
}

IEnumerator Jinchang()
{
yield return new WaitForSeconds (yiedtime);
//fish1.SetActive (true);
tranlste go=fishone.GetComponent<tranlste>();
go.enabled = true;
}

}

_________________________________________

鲸鱼移动脚本

using UnityEngine;
using System.Collections;


public class tranlste : MonoBehaviour {
public Transform mubiao;
private Vector3 sudu = Vector3.left;


// Use this for initialization
void Start () {

}

// Update is called once per frame
void Update () {

//transform.Translate(Vector3.left*Time.deltaTime*500,mubiao);  
transform.position=Vector3.SmoothDamp (transform.position,mubiao.position,ref sudu ,10f);
}
}

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值